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tbenefi33

The Gecko Rig

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Have a question why is the tail and leg moving at the same time when I start a new action I've gone as far as changing the model a little bit but it still moving at the same time ? Here a pic.

 

 

The_Gecko_Rig.jpg

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What is the parent bone of the tail bones? It seems like a parenting (bone hierarchy) issue or maybe a constraint problem.

 

Are they moving without animating any bones? Do you have any constraint poses setup? Did you smartskin your model? What rig are you using? Cps assigned to the wrong bone?

 

It's hard to say without seeing the rig model, I can only guess.

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Here a pic of where the cp are to the bones I tried the smart skin the leg and it was all ( Jacked Up) bent out shape, looked broken .

 

The rig I followed the skeleton rig model. I was thinking of re ringing him not sure though. When I go to new action and movie the bones to the head, arms, hand and the other leg and feet seem to be fine.

 

 

the_gecko_rig_2.jpg

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Where are the tail bones in the rig? It's looking as though they are children of the Right leg 3 bone.

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