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Hash, Inc. - Animation:Master

Experiencing "trail" effect


Steven547

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Ok...just bought a new CPU. High end processor, ATI Vid card 5870 with 1gb dedicated mem. However, I'm still experiencing the "trail" effect when I move a model. For example, there is a "Chewbacca" model with hair all over his body. When I move him in the choreography mode, it leaves a bunch of "lines" or trails of his hair.

 

What I did notice, is if I shrink the image, the trails disappear, at least until I move the model again. Anyone have this issue or know how to fix it? I thought it was my CPU, but now I'm thinking it's some setting...? Hopefully the upload of the image will help...

post-9035-1279857617_thumb.jpg

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Thank you. I'll have to try that. Do you think screen resolution has something to do with it as well?

 

I may be very wrong here, however, since hair (as a particle system) is, I think, calculated

rather than statically attached to a model, it can't just move with the model. Otherwise, AM

would have to be constantly calculating hair and other particle when a model was selected or

being moved, which would get even more complicated when dynamics are used. It at least

appears to be thus, regardless of hair density or use/non-use of dynamics. So I doubt screen

resolution or window size would make a difference.

 

Lowering the real-time density wont change that, but will help manage the amount of

"lines" and time if you have a lot of hair without changing the final render.

That is if you want/need to see it in non-render modes.

Just remember, the space bar is your friend with hairy models... :)

 

Hope that helps...

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