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Heavy Push


TheSpleen

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hahahahaha

I gotta learn right? or at least get a lil better at it.

here is the starting choreography I plan to try push again and have him jump on it and pick it up.

If nothing else my body mechanics will get at least a bit better.

Can't hurt.

heavychorp.jpg

heavystuff.cho

it's just the knight and cube right from A:M libraries, nothing altered.

So should be easy to load.

In case anyone gets a hankerin' to perfect their skills at this as well.

 

Gene

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Well, an attempt to make a simple screencam crit turns into an all-day ordeal trying to figure out why my screencam doesn't work and my Quicktime doesn't work and my FTP doesn't work. :angry:

 

anyway...

 

Body mechanics is the thing most people trying animation get wrong. It's very hard to teach. Even AnimatonMentor hasn't figured out a magic bullet for that. When I was there students either got it or they didn't and no amount of critting seemed to change that.

 

I've made some comments here. I couldn't' get Quicktime to re compress it so it's absurdly large (but worth every hour you'll spend downloading it ;) )

 

 

heavy push crit

 

It also has some sound drop outs so not every sentence will make sense.

 

Heavy push is a complex thing, and there are many overlapping issues that make it hard to point to one thing at a time to fix.

 

If you really want to do body mechanics you should start with "bouncing ball". Body mechanics is all about showing force and mass and inertia and bouncing ball boils that down to the just that.

 

That's why bouncing ball is the atom of character animation that every thing else is built on. Animators who don't get bouncing ball really never get it.

 

If you're interested maybe we could make a small curriculum of a few exercises out of it and rope in a few other people who are looking for the same thing.

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That's why bouncing ball is the atom of character animation that every thing else is built on. Animators who don't get bouncing ball really never get it.

 

If you're interested maybe we could make a small curriculum of a few exercises out of it and rope in a few other people who are looking for the same thing.

 

Count me in for such exercises if it happens...I could really use it.

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The second attempt is so much better.

The first needs much work. The velocity of the motions is unnaturally changing inbetween withour a reason, there are jumps and there is not that much weight in it.

 

The jump is quite okay, so there is a too fast moving at the end (grap the keys for the legs and move them backwards in time while leaving the models position where it is.)

At the landing, you should try to use some delay-times / show the inertia.

 

Some stuff moves before other stuff. For example: The legs may have hitten the ground already, but the hands must got down furthermore, because the legs are just slowing the motion down but cant stop it in an instance, etc.

 

*Fuchur*

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That's why bouncing ball is the atom of character animation that every thing else is built on. Animators who don't get bouncing ball really never get it.

 

If you're interested maybe we could make a small curriculum of a few exercises out of it and rope in a few other people who are looking for the same thing.

 

Count me in for such exercises if it happens...I could really use it.

 

The major thing in the way of this endeavor is that I still haven't found a screen capture workflow that works first time, every time, captures both video and audio simultaneously in the same app and doesn't need to be recompressed after it's done.

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Watching that has given me a small epiphany about why some things show force and others don't even though they are very similar in appearance.

 

Now to figure out how to explain it...

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The knights hand placement is off to me in the beginning...they sort of float off of the cube. Me thinks if you placed the hands on the upper corners of the cube when he begins to push it would look better.

he is meant to be using his chest to push.

I guess I failed conveying that.

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FWIW that last one looked like he was being attracted magnetically to the cube. At the very least you need more of a parabolic shape to the curve of his jump.

 

...unless it IS a magnet. I mean, he's in a suit of armor after all!

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if I can perfect my actions I will be unstoppable. biggrin.gif

Well then Spleen, let's see a Bouncing Ball animation :)

that a joke?

I know bouncing a ball is not easy. And I'm supposed to do it without any advice?

ok.

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Gene, surely there are some tutes on YouTube or Animation Mentor or somewhere. Try a little harder with the ball bounce, and show it from a side view. Ditch the spotlights while you're at it too! Just a plain stage with a ball bouncing from left to right, four or five bounces at least.

 

EDIT: I just went over to YouTube thinking I would post a couple of links here for you and I found about 20 videos with "bouncing ball" in the title! Check some out.

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obviously I am trying, when yall are through enjoying my failures please help me?

squash and stretch needed and did what I could with no idea.

 

I believe at one time you stated that you had "The Animators Survival Kit" by Richard Williams? (If not - you should).

 

starting on page 36 (of my edition) is a wonderful introduction to the bouncing ball - and the concepts of spacing and timing.

 

EDIT: Holmes beat me to it

Edited by NancyGormezano
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Gene, surely there are some tutes on YouTube or Animation Mentor or somewhere. Try a little harder with the ball bounce, and show it from a side view. Ditch the spotlights while you're at it too! Just a plain stage with a ball bouncing from left to right, four or five bounces at least.

 

EDIT: I just went over to YouTube thinking I would post a couple of links here for you and I found about 20 videos with "bouncing ball" in the title! Check some out.

yes I have seen them.

but aren't there like rules I need to follow like diminishing bounce etc.?

watching their vids looks good but I am not sure about how you keep rotation.

seems like there is more to this.

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That's a nice start Gene. The main thing I notice is that a ball does not just stop like that. It has some *momentum* and will usually bounce a few times as it gradually comes to a rest. Also, it might be easier for you to judge the movement if you make it bounce from one side of the screen to the next, instead of past the camera, into the distance. Also, after the bounce in your animation, the ball does not follow a natural arc, it moves forward more than it should before it hits the ground the second time.

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I think you're making things too complicated for this exercise, Gene. Follow Robert's advice:

 

For your first bouncing ball, just do a vertically bouncing ball, no left to right, no squetch, just a bouncing ball.

 

Start simple, then work your way up to the complex stuff.

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I think you're making things too complicated for this exercise, Gene. Follow Robert's advice:

 

For your first bouncing ball, just do a vertically bouncing ball, no left to right, no squetch, just a bouncing ball.

 

Start simple, then work your way up to the complex stuff.

I thought I did good :(

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I think you're making things too complicated for this exercise, Gene. Follow Robert's advice:

 

For your first bouncing ball, just do a vertically bouncing ball, no left to right, no squetch, just a bouncing ball.

 

Start simple, then work your way up to the complex stuff.

I thought I did good :(

 

Sorry , i didn't even see your bouncing ball clip there.

 

That has several classic missteps in it that almost everyone does.

 

Here's one... the ball bounces up from the ground, moves in a straight line to its peak, then moves in a straight line down again to the ground. A real bouncing ball will never glide in a straight line like that.

 

Watching this I can see the fundamental problem, you're either not using the curve editor or not using it right. That's another reason we start with Bouncing ball, because it's a chance to start using the curve editor (there's no way to really do the exercise without getting into the curve editor) with the fewest other complicating factors.

 

When i get some other A:M things behind me ( I have a freelance job that needs to get going, I need to get the forum project started, I need do edits on TWO, I need to do stuff for SO) I can look at putting some lessons together on this.

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