Hash Fellow robcat2075 Posted July 15, 2010 Hash Fellow Share Posted July 15, 2010 Exactly what operations does the riginstaller.hxt plugin do? Quote Link to comment Share on other sites More sharing options...
itsjustme Posted July 15, 2010 Share Posted July 15, 2010 Exactly what operations does the riginstaller.hxt plugin do? It shows up under "Wizards" as "Install Rig". What it does is re-parent bones according to the hierarchy in the name of the bones, deletes the "INSTALL" bones and unhides the "geom" bones...it is used in the installation of the 2008 Rig and the Squetch Rig. I made a tutorial that shows how to build an installation rig that was located here, but the links appear broken. I have a copy in my online storage that you can download...here. Hope that helps, Robert. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted July 15, 2010 Author Hash Fellow Share Posted July 15, 2010 Thanks. I was hoping it created constraints in some fashion. If we had a plugin that would create constraints (based on a list given to it), that would pretty much do what TSM2 does. Quote Link to comment Share on other sites More sharing options...
HomeSlice Posted July 15, 2010 Share Posted July 15, 2010 If we had a plugin that would create constraints (based on a list given to it), that would pretty much do what TSM2 does. Actions create constraints pretty well once you export the Action as a model. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted July 15, 2010 Author Hash Fellow Share Posted July 15, 2010 If we had a plugin that would create constraints (based on a list given to it), that would pretty much do what TSM2 does. Actions create constraints pretty well once you export the Action as a model. How did you solve the problem of fixing the offsets for the new model? Quote Link to comment Share on other sites More sharing options...
HomeSlice Posted July 15, 2010 Share Posted July 15, 2010 How did you solve the problem of fixing the offsets for the new model? Um ... well ... er .... a ... I never had that problem with the LiteRig. I used very few offsets on the constraints. I think in LiteFace there is an offset on the constraints for the mouth corner bones. In that case, I open the relationship after exporting from the Action and manually rotate the bones to the correct place. Quote Link to comment Share on other sites More sharing options...
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