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John Bigboote

Dynamic constraint looses it's ooomph

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HI-

 

I've been noticing that after running a SSS(Simulate Spring Systems) in V15.0i that the bounciness and springiness that I set on my dynamics is somewhat reduced. So much that I then unsim and adjust my springs to be springier still...but thats a game I don't want to play.

 

I did a forum search and found this old thread:

http://www.hash.com/forums/index.php?showt...amic+constraint

but it does not cover this problem. I do have hair in my scene, but it is always OFF for my simulations.

 

I DO remember to set the choreographies/dynamics/reduce keyframe errors from .1 to zero... but I'm wondering if I should be toying with the 'Rigid Subsamples' and 'Rigid drag' settings- OR something entirely different.

 

Anyone else experiencing this? Any work-arounds? Should I file a report?

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In the past I have noticed that problem too although I couldn't make it happen in this quick test.

 

Raw is on the top, "Bake All actions" is in the middle, and "Simulate Spring Systems" is on the bottom.

 

DynamicComparison.mov

 

 

Can you make a test case that does it? I'm guessing it's something more complex than one bone.

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I had a problem with something simular the other day I had dynamic bones and hair dynamics but it wouldn't render both ,I could get the bones ok or the hair ,I used the sim spring system .Is this a know thing

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I made some models with dynamic constraints in 15g and when I went to 15I I had to play with settings to get them moving correctly. I thought it was something I had done but now I dont.

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