NancyGormezano Posted November 21, 2009 Share Posted November 21, 2009 Hi Holmes This is primarily a question. And maybe a FYI. I noticed when using the lite rig (for doing the 11 sec club animation this month) that I was missing being able to rotate the HIPS Null and have the body (torso,pelvis, arms) rotate with it. Perhaps I missed some instructions to reparent the torso geom bone, and maybe the Biceps as well? So I just did some experimenting. I dragged the torso, bicep bone hierarchies to under the Hips null If I didn't miss the instructions, and that wasn't your intent, you may find, like me, that there is more flexibility and ease of use if you do that. Everything seems to still work. However I did not test extensively. I think when I am done with the 11 sec animation, I will do this to Rita. I think this works better as you can still isolate torso, lower hips movement, as well as move them all together. I took a look to see what the other rigs were doing - and its all over the place. So obviously it's a preference of mine. Quote Link to comment Share on other sites More sharing options...
HomeSlice Posted November 22, 2009 Share Posted November 22, 2009 That's an interesting option Nancy. I put it on my LiteRig TODO list for whenever I have time to play with the LiteRig again. You also highlighted one of the nice things about the LiteRig. It is relatively easy to customize it without breaking things. LiteRig is supposed to be a "bare bones" rig, meaning that that there isn't meant to be a lot of fancy automation in the default install, though it is relatively easy to add that functionality yourself. However, the simple modification you propose sounds like a great modification to the default installation. Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted November 23, 2009 Author Share Posted November 23, 2009 You also highlighted one of the nice things about the LiteRig. It is relatively easy to customize it without breaking things. You betcha - that's why I like it too. I can understand it! Or at least I can pretend I understand it. Aside from that, I like that I can easily isolate the geometry bones from control bones. I like the naming conventions. And I particularly like that it has some pseudo-squetching with the neck, torso and lower hips, even the arms some. I like the face controls, the hand controls, the IK/FK switching. I find it barebones only in terms of number of bones - it's full featured enough for me. Installation is easy enough. Relying on "black box voodoo" is uncomfortable for me. I offer my feedback only in case you or others might benefit. I recognize you're probably not wanting to maintain this rig ad nauseum Quote Link to comment Share on other sites More sharing options...
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