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2 Hour Modelling Challenge


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I've set myself a challenge tonight. I'd like to see if I can go from sketch to usable character in two hours. The character is a Maxwell -- a sort of demon, or imp, based roughly on child proportions. At the end of two hours, I'd like to have:

  • Produced front and side sketches
  • Scanned them as rotoscopes
  • Modelled the character
  • Added the 2001 Rig
  • Textured vinyl-like wrinkles where the skin bends in certain places

This won't be a full-screen character, and a lot of fine detail would be eaten up by the noise I'll have to add to the final layout. (I'll ultimately be building a scene around a noisy, low-light photoshoot.)

 

I'll check in tonight at 10:00, and then -- hopefully -- at midnight.

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Two hours are up! Did I make it?

 

Nope, not even close.

 

2hours.jpg

 

Not bad for two hours, but the head and hands will take at least another hour of modelling. The fiddly bits are a mess of bad normals, and A:M absolutely refuses, no matter what I promise, to believe that there's a valid 5-point patch behind the right shoulder (though it's fine with the duplicate on the left).

 

This little Maxwell will have to wait to be finished another day. Still, a good challenge for a chronic perfectionist like me.

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