cribbidaj Posted November 10, 2009 Share Posted November 10, 2009 I'm using the v.13 2008 rig and am getting confusing results in an action when trying to copy/paste mirrored keyframes to create a walk cycle. Running latest version of A:M on Mac 10.4.11. I've tried everything I can think of, including pasting every bone singularly instead of using the bone tree or model tabs. The body control and chest control nulls create body distortions. Any idea what I'm running into and why? Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted November 10, 2009 Share Posted November 10, 2009 I have no issues here. Can you post some screen grabs and/or the action file? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted November 10, 2009 Hash Fellow Share Posted November 10, 2009 odd results can happen if bones are not exactly mirrored in the model. Try increasing the paste mirror tolerance, the default is quite small at .01 That said, some fixes are coming in the next A:M release. Quote Link to comment Share on other sites More sharing options...
cribbidaj Posted November 10, 2009 Author Share Posted November 10, 2009 odd results can happen if bones are not exactly mirrored in the model. Try increasing the paste mirror tolerance, the default is quite small at .01 That said, some fixes are coming in the next A:M release. where do I change the 'paste mirrored tolerance'? Quote Link to comment Share on other sites More sharing options...
cribbidaj Posted November 10, 2009 Author Share Posted November 10, 2009 I have no issues here. Can you post some screen grabs and/or the action file? argggh - can't upload the action file! attached are screen grabs of frame 1 and frame 13 - the latter being the mirror paste of the former. I've tried changing the 'mirror mode' option in the 'modeling options' menu - from .05 tolerance to .15 - to no avail Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted November 10, 2009 Share Posted November 10, 2009 Zip up the action file and then you can post it. Quote Link to comment Share on other sites More sharing options...
cribbidaj Posted November 10, 2009 Author Share Posted November 10, 2009 Zip up the action file and then you can post it. After zipping it, I still receive an "upload failed. You are not permitted to upload this type of file." Before zipping it, the .act file is only 24k Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted November 10, 2009 Share Posted November 10, 2009 What keyframe filtering keys do you have turned on when you do the copy/paste ? (eg model, branch, bone, translate, scale, rotate, other etc) I believe there is a magic combo, which I'm sure someone (rob, mark) can tell you what it is Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted November 10, 2009 Hash Fellow Share Posted November 10, 2009 I just uploaded a zip and it worked. embed the model , embed the action, save the PRJ and zip that. Quote Link to comment Share on other sites More sharing options...
cribbidaj Posted November 10, 2009 Author Share Posted November 10, 2009 I just uploaded a zip and it worked. embed the model , embed the action, save the PRJ and zip that. okay - I was able to upload the action as a zip now. the other 2 files are not zipped. strut_keyframe13.act.zip walters_walk_cycle.prj AMv13_2008_Rig_Thom_2.mdl Quote Link to comment Share on other sites More sharing options...
cribbidaj Posted November 10, 2009 Author Share Posted November 10, 2009 What keyframe filtering keys do you have turned on when you do the copy/paste ? (eg model, branch, bone, translate, scale, rotate, other etc) I believe there is a magic combo, which I'm sure someone (rob, mark) can tell you what it is I've used the 'model' key - I don't know where the 'translate, scale, rotate, other etc' keys are. The choices I have are 'model, branch, bone'. ' Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted November 10, 2009 Hash Fellow Share Posted November 10, 2009 I tried your PRJ and I get a odd result also. Wait a few days for v15h to come out. I put in an AMReport on Paste Mirror a while ago and I believe Steffen has addressed it in the next release. Steffen explained to me that in rigs like TSM2 and 2008 apparently, the CPM algorithm can get confused by hidden rig bones that are in nearly same positions as control bones. Notice that bones like Chest Controller Parent are getting keyed by CPM even though those weren't keyed to begin with and shouldn't be getting a mirror treatment. Wait a few days for v15h to come out. Sorry for the frustration. I don't know where the 'translate, scale, rotate, other etc' keys are. The choices I have are 'model, branch, bone'. ' to the left of those. hover over them and they have names. BTW, have you watched my keyframing options vid inthetuts link in my sig? It covers that stuff. Quote Link to comment Share on other sites More sharing options...
cribbidaj Posted November 10, 2009 Author Share Posted November 10, 2009 I tried your PRJ and I get a odd result also. Wait a few days for v15h to come out. I put in an AMReport on Paste Mirror a while ago and I believe Steffen has addressed it in the next release. Steffen explained to me that in rigs like TSM2 and 2008 apparently, the CPM algorithm can get confused by hidden rig bones that are in nearly same positions as control bones. Notice that bones like Chest Controller Parent are getting keyed by CPM even though those weren't keyed to begin with and shouldn't be getting a mirror treatment. Wait a few days for v15h to come out. Sorry for the frustration. I don't know where the 'translate, scale, rotate, other etc' keys are. The choices I have are 'model, branch, bone'. ' to the left of those. hover over them and they have names. BTW, have you watched my keyframing options vid inthetuts link in my sig? It covers that stuff. I have not watched those tuts yet - will check 'em out! Thanks for all the info. Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted November 10, 2009 Share Posted November 10, 2009 What keyframe filtering keys do you have turned on when you do the copy/paste ? (eg model, branch, bone, translate, scale, rotate, other etc) I believe there is a magic combo, which I'm sure someone (rob, mark) can tell you what it is I've used the 'model' key - I don't know where the 'translate, scale, rotate, other etc' keys are. The choices I have are 'model, branch, bone'. ' I didn't see them on your screen capture? Weird. tools/customize/commands/frame Quote Link to comment Share on other sites More sharing options...
cribbidaj Posted November 10, 2009 Author Share Posted November 10, 2009 What keyframe filtering keys do you have turned on when you do the copy/paste ? (eg model, branch, bone, translate, scale, rotate, other etc) I believe there is a magic combo, which I'm sure someone (rob, mark) can tell you what it is I've used the 'model' key - I don't know where the 'translate, scale, rotate, other etc' keys are. The choices I have are 'model, branch, bone'. ' I didn't see them on your screen capture? Weird. tools/customize/commands/frame I probably got rid of them when customizing my workspace (not really knowing what they were for). I'll reboot A:M after restoring to the factory settings and see if they show up. If not, I'll add them to my toolbar. Thank you. Quote Link to comment Share on other sites More sharing options...
HomeSlice Posted November 10, 2009 Share Posted November 10, 2009 I've had odd results when copy/paste mirrored on the Squetch rig from time to time. In my cases, it was only the Torso/Chest Controller that did funny things. That is easy for you to fix. Just set its rotation back to 0,0,0 and adjust it manually. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted November 10, 2009 Share Posted November 10, 2009 This is very odd, the Thom model has this issue, but the Robby model doesn't (both posted as example models). I'll have to dig into both rigs to see if there is anything different, replacing the relationships has no affect. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted November 10, 2009 Share Posted November 10, 2009 Ok, I don't really know what the issue exactly was, but I re-exported the model from an action and it fixed the problem. The fixed model is here. Quote Link to comment Share on other sites More sharing options...
cribbidaj Posted November 11, 2009 Author Share Posted November 11, 2009 Ok, I don't really know what the issue exactly was, but I re-exported the model from an action and it fixed the problem. The fixed model is here. Thanks for the link. I have also created a model using the body of the 2008 rig with a head created by me. I've done quite a bit of editing, poses and whatnot, on this model and would like to use it without creating a whole new model. How did you "re-export the model from an action" to fix the problem? Being able to do this would alleviate a lot of work I'd have to re-address with the fixed model from your link. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted November 11, 2009 Share Posted November 11, 2009 In the models user properties, turn OFF the IK legs and arms (if they're ON), turn OFF all the poses in the spine folder. Create a new action and export the model from the action (right click in the action window and choose export>model. Don't know how to do that on a Mac). Start new project and open the exported model, turn ON all the poses in the user properties you turned OFF and save. Note: Make sure ALL the poses that YOU created are turned OFF or set to 0%, in the models user properties, before exporting. Quote Link to comment Share on other sites More sharing options...
cribbidaj Posted November 11, 2009 Author Share Posted November 11, 2009 In the models user properties, turn OFF the IK legs and arms (if they're ON), turn OFF all the poses in the spine folder. Create a new action and export the model from the action (right click in the action window and choose export>model. Don't know how to do that on a Mac). Start new project and open the exported model, turn ON all the poses in the user properties you turned OFF and save. Note: Make sure ALL the poses that YOU created are turned OFF or set to 0%, in the models user properties, before exporting. Thanks, mtpeak! I'll give it a try and see what happens. Quote Link to comment Share on other sites More sharing options...
cribbidaj Posted November 11, 2009 Author Share Posted November 11, 2009 In the models user properties, turn OFF the IK legs and arms (if they're ON), turn OFF all the poses in the spine folder. Create a new action and export the model from the action (right click in the action window and choose export>model. Don't know how to do that on a Mac). Start new project and open the exported model, turn ON all the poses in the user properties you turned OFF and save. Note: Make sure ALL the poses that YOU created are turned OFF or set to 0%, in the models user properties, before exporting. That solved the problem! Thank you. Quote Link to comment Share on other sites More sharing options...
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