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keyframing poses


mtpeak2

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A solution I like better is to make a set of draggable poses (fist, point, claw, flat...) since those will make keyframes on the actual bones and give you "presets" it's easy to work from.

 

 

HEY! I go about this the same way! A pose slider for 'FIST-left', 'FIST-right', 'POINT-left','POINT-right' and so on...pose it once and use it over and over again.

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HEY! I go about this the same way! A pose slider for 'FIST-left', 'FIST-right', 'POINT-left','POINT-right' and so on...pose it once and use it over and over again.

 

Not a pose slider... if you pose the bones in an ON/OFF pose you can drag the pose onto the character and the bones will actually be keyed in the same action all your other keys are in for easy modification and better inbetweening.

 

Tut in the tuts link in my sig.

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Not a pose slider... if you pose the bones in an ON/OFF pose you can drag the pose onto the character and the bones will actually be keyed in the same action all your other keys are in for easy modification and better inbetweening.

 

OMG! OMG! OMG! that's great!

 

(When did that sneak in?...uh...what?...I see...yes...it's true...I've been living under a rock)

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Not a pose slider... if you pose the bones in an ON/OFF pose you can drag the pose onto the character and the bones will actually be keyed in the same action all your other keys are in for easy modification and better inbetweening.

 

OMG! OMG! OMG! that's great!

 

(When did that sneak in?...uh...what?...I see...yes...it's true...I've been living under a rock)

 

been around since V6 maybe? Then maybe it went away. I recall Victor Navone , a long time ago, asking to get it back. And it seems to be there now.

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