OdinsEye2k Posted October 10, 2009 Share Posted October 10, 2009 Hey all, So, I'm starting back up into AM and one of the first projects I'm tackling is trying to do some kind of a zero-g thing. I've got a number of characters (currently just stick figures while I experiment with motion) within a cylindrical can. I've used the "Constrain to Surface" type constraint to ensure that they are standing on the edges of the can. I plan to manipulate the level of enforcement in order to make them able to leave the surface of the can. Anyways, using all those pointer bones is a little bit cumbersome, so I thought of trying to use Nulls with "Aim At" constraints applied to the pointer bones to make things easier. Problem is that when I move the Nulls, the location of the people does not update. The pointer bones are certainly moving, but their control is not being represented. When I reload the file, all the new position information created by the Null is properly applied to both pointer bone and to model. Is there anything I need to do to get AM to update in real time? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 10, 2009 Hash Fellow Share Posted October 10, 2009 Is there anything I need to do to get AM to update in real time? 1st Q... does it at least work properly when you render? Quote Link to comment Share on other sites More sharing options...
Fuchur Posted October 10, 2009 Share Posted October 10, 2009 Hey all, So, I'm starting back up into AM and one of the first projects I'm tackling is trying to do some kind of a zero-g thing. I've got a number of characters (currently just stick figures while I experiment with motion) within a cylindrical can. I've used the "Constrain to Surface" type constraint to ensure that they are standing on the edges of the can. I plan to manipulate the level of enforcement in order to make them able to leave the surface of the can. Anyways, using all those pointer bones is a little bit cumbersome, so I thought of trying to use Nulls with "Aim At" constraints applied to the pointer bones to make things easier. Problem is that when I move the Nulls, the location of the people does not update. The pointer bones are certainly moving, but their control is not being represented. When I reload the file, all the new position information created by the Null is properly applied to both pointer bone and to model. Is there anything I need to do to get AM to update in real time? I dont know exactly if it can be done in realtime, but you can press space to refresh the view, so that you dont have to reopen A:M again. *Fuchur* Quote Link to comment Share on other sites More sharing options...
Paul Forwood Posted October 10, 2009 Share Posted October 10, 2009 Pressing the Spacebar to update the choreography view works in most cases but saving and reloading the project is more dependable, in my opinion. Quote Link to comment Share on other sites More sharing options...
OdinsEye2k Posted October 11, 2009 Author Share Posted October 11, 2009 Spacebar does the trick. I've got kind of a neat little rig I invented just before dashing into LA this morning. I'll try and show you what I have tomorrow. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.