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Constraints not updating in choreography


OdinsEye2k

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Hey all,

 

So, I'm starting back up into AM and one of the first projects I'm tackling is trying to do some kind of a zero-g thing. I've got a number of characters (currently just stick figures while I experiment with motion) within a cylindrical can. I've used the "Constrain to Surface" type constraint to ensure that they are standing on the edges of the can. I plan to manipulate the level of enforcement in order to make them able to leave the surface of the can.

 

Anyways, using all those pointer bones is a little bit cumbersome, so I thought of trying to use Nulls with "Aim At" constraints applied to the pointer bones to make things easier. Problem is that when I move the Nulls, the location of the people does not update. The pointer bones are certainly moving, but their control is not being represented. When I reload the file, all the new position information created by the Null is properly applied to both pointer bone and to model.

 

Is there anything I need to do to get AM to update in real time?

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Hey all,

 

So, I'm starting back up into AM and one of the first projects I'm tackling is trying to do some kind of a zero-g thing. I've got a number of characters (currently just stick figures while I experiment with motion) within a cylindrical can. I've used the "Constrain to Surface" type constraint to ensure that they are standing on the edges of the can. I plan to manipulate the level of enforcement in order to make them able to leave the surface of the can.

 

Anyways, using all those pointer bones is a little bit cumbersome, so I thought of trying to use Nulls with "Aim At" constraints applied to the pointer bones to make things easier. Problem is that when I move the Nulls, the location of the people does not update. The pointer bones are certainly moving, but their control is not being represented. When I reload the file, all the new position information created by the Null is properly applied to both pointer bone and to model.

 

Is there anything I need to do to get AM to update in real time?

 

I dont know exactly if it can be done in realtime, but you can press space to refresh the view, so that you dont have to reopen A:M again.

 

*Fuchur*

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