Jump to content
Hash, Inc. Forums
Sign in to follow this  
OdinsEye2k

Constraints not updating in choreography

Recommended Posts

Hey all,

 

So, I'm starting back up into AM and one of the first projects I'm tackling is trying to do some kind of a zero-g thing. I've got a number of characters (currently just stick figures while I experiment with motion) within a cylindrical can. I've used the "Constrain to Surface" type constraint to ensure that they are standing on the edges of the can. I plan to manipulate the level of enforcement in order to make them able to leave the surface of the can.

 

Anyways, using all those pointer bones is a little bit cumbersome, so I thought of trying to use Nulls with "Aim At" constraints applied to the pointer bones to make things easier. Problem is that when I move the Nulls, the location of the people does not update. The pointer bones are certainly moving, but their control is not being represented. When I reload the file, all the new position information created by the Null is properly applied to both pointer bone and to model.

 

Is there anything I need to do to get AM to update in real time?

Share this post


Link to post
Share on other sites
Is there anything I need to do to get AM to update in real time?

 

1st Q... does it at least work properly when you render?

Share this post


Link to post
Share on other sites
Hey all,

 

So, I'm starting back up into AM and one of the first projects I'm tackling is trying to do some kind of a zero-g thing. I've got a number of characters (currently just stick figures while I experiment with motion) within a cylindrical can. I've used the "Constrain to Surface" type constraint to ensure that they are standing on the edges of the can. I plan to manipulate the level of enforcement in order to make them able to leave the surface of the can.

 

Anyways, using all those pointer bones is a little bit cumbersome, so I thought of trying to use Nulls with "Aim At" constraints applied to the pointer bones to make things easier. Problem is that when I move the Nulls, the location of the people does not update. The pointer bones are certainly moving, but their control is not being represented. When I reload the file, all the new position information created by the Null is properly applied to both pointer bone and to model.

 

Is there anything I need to do to get AM to update in real time?

 

I dont know exactly if it can be done in realtime, but you can press space to refresh the view, so that you dont have to reopen A:M again.

 

*Fuchur*

Share this post


Link to post
Share on other sites

Pressing the Spacebar to update the choreography view works in most cases but saving and reloading the project is more dependable, in my opinion.

Share this post


Link to post
Share on other sites

Spacebar does the trick. I've got kind of a neat little rig I invented just before dashing into LA this morning. I'll try and show you what I have tomorrow.

Share this post


Link to post
Share on other sites
Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...