TNT Posted October 7, 2009 Share Posted October 7, 2009 I am creating a walk cycle for my robot and am having a problem using "Paste Mirrored". The walk cycle is 24 frames. I have created the first 12 (one stride) the way I think I want it so far. I have been careful not to place keys on channels if they are not needed. The problem is, when I select "copy keyframe" at frame 1 and then "paste mirrored" at frame 13, AM is keying every channel that is previously keyed anywhere in the cycle and not just those keyed at frame 1. I then have a lot of extra keys in the second half of the walk cycle which makes it difficult to tweak later on. Is there a way to have AM "past mirrored" only the keys I have created at frame 1 to frame 13, 2 to 14, 3 to 15, and so on? I went thru Robert's keyframing tut's which helped a lot but I did not see (or maybe understand) how to eliminate this problem. Any help is appreciated, Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 7, 2009 Hash Fellow Share Posted October 7, 2009 I haven't found a way to get consistent results when C/P/M ing less than the whole model. There have been versions of A:M where this would work but not presently it seems. Maybe I've forgotten the right work flow. If anyone knows,please chime in. My immediate advice would be to do the whole body C/P/M and then immediately delete the keys you don't want. You can bounding box select many at once to delete them together. Quote Link to comment Share on other sites More sharing options...
TNT Posted October 7, 2009 Author Share Posted October 7, 2009 Hey! I think I got it! I am using rev 14c if that makes a difference. It seems to work if I have "key single bone filter, translate filter, and rotate filter" selected at the bottom, move to frame 1, hold down the [ctrl] and select the bones I want to key in the PWS under the action, select edit>Copy Keyframe, move to frame 13, select edit>paste mirrored. I don't know it that works in other rev levels. Maybe Robert can confirm if this is a good process??? Cheers, Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 7, 2009 Hash Fellow Share Posted October 7, 2009 It seems to work if I have "key single bone filter, translate filter, and rotate filter" selected at the bottom, move to frame 1, hold down the [ctrl] and select the bones I want to key in the PWS under the action, select edit>Copy Keyframe, move to frame 13, select edit>paste mirrored. That's the way it should work for single bones, I can't get it to work in v15 however. Quote Link to comment Share on other sites More sharing options...
pixelplucker Posted October 8, 2009 Share Posted October 8, 2009 In vs 15 it seemed to work fine in the tutorial using the 2000 skeleton but I can't get it to work in the tsm2 rig. Thought it was just me missing something so now I feel smart again and not alone. thanks Quote Link to comment Share on other sites More sharing options...
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