sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

New challenge


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Hi all,

 

Long time now, since we had a challenge .... so

the idea occurred to me:

 

Why not let`s make some minichallenge for "this time of the year"?

 

Take or build your favourite chara-model, change him into a Santa Claus

and do some very small animation with him like

waving into the camera, ringing a bell, presenting some gift etc.

at best include some gag

and well that`s it.

 

Should be fun and not to much work and we all would have some christmasgreetings to

send to our friends and also maybe get some christmas props for everybody to use.

 

By the way, somebody has some deer or elk, he likes to share?

 

I would suggest a deadline of 15.12.09 so we can critic everything before the great event.

 

What do you folks say?

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  • 3 weeks later...
Well, her`s what I got so far..

Any crits welcome.

 

Wonder how anybody else is doing?

 

 

Hi jakerupert, your santa really looks good , thanks to invited me to this challenger, count me in ... I´m going to finish a santa I have in my library...it isn`t finished yet , so is a good time to do it...greetings

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  • Hash Fellow
Heres my effort so far.Nice to see you back ,hope you had a good time

 

You can make her look 50% less zombie by not pointing her eyes straight forward. Turn the head to any other direction and then turn the eyes back to the camera.

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Hi Nino,

 

great, I am looking forward to your animation...

 

 

I am making some progress in rigging my Santa with TSM2 , but ...

 

I have a probably silliely simple to answer question.

 

I have the right half of TSM2 rig ready with proberlyassigned bones,

then I am doing the flipp

but how the hell do I flipp the bones asignments then as well?

 

Can`t possibly be, that I would have to do the left side by hand again, right?

 

What am I overlooking here?

Any help somebody please?

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  • Hash Fellow
but how the hell do I flipp the bones asignments then as well?

 

Can`t possibly be, that I would have to do the left side by hand again, right?

 

Actually that was the original plan, but Steffen Gross has a flipping plugin that will flip CP assignments.

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>Actually that was the original plan, but Steffen Gross has a flipping plugin that will flip CP assignments.

 

 

Cant seem to find it.

 

Or do you mean the mirror bone plug-in?

 

That does the TSM flipper already. Geting a bit confused now....

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>Actually that was the original plan, but Steffen Gross has a flipping plugin that will flip CP assignments.

 

 

Cant seem to find it.

 

Or do you mean the mirror bone plug-in?

 

That does the TSM flipper already. Geting a bit confused now....

 

 

ANybody knows how to flip just asignments of cps (no weighting)?

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shelton and TheSpleen, Thanks for your polite comments

 

Hi Nino,

 

Excellent modeling!

How do you plan to rig him?

 

I use the eggington 2001 rig is the only rig I know how works, I got the AM v15 4 months ago, so I haven´t time to know the squetch rig so I readed good things from it and the TSM2 as well...I think is very important to know how the rig works before to use :)

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Jipiee, I made it

 

my first selfrigged chara with TSM2 fanbones and cogjoints ( no cp weights, no smartskin so far )

 

I am quite happy how it performs, even more happy that I have a workflow established now, that I can handle. (See Carolines TSM2 thread )

 

looks good, congrats

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Hey , you got quite far already!

 

I would stop the right hands movement a bit right before the wave.

Also the left hand cuts through her breast on its way up.

 

You use the 2008 rig on that girl, right?

 

How did you do the lighting , with global illumination?

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