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Rigging a non-typical character with TSM2 "Parts"


robcat2075

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Here's case study of rigging a non-standard, non-biped, character with TSM2.

 

TSM2 does bipeds, and quadrupeds, and for any other odd creature you may dream up it has an a la carte menu of body parts to choose from.

 

The "Parts" tab in TSM2 Builder is used for this character

 

 

I. Assessing the character, choosing body parts, TSM Builder, Moving leg bones into place

FlyRigging0001H264.mov

 

II. A few cautions about moving bones, positioning arm and head bones

FlyRigging0002H264.mov

 

 

III. TSM Flipper, Assigning CPs, TSM Rigger, Testing the rig

FlyRigging0003H264.mov

 

 

Here's a boneless version of the Fly so you may follow along if you wish.

Fly.zip

 

 

This is an hour of video. It goes faster when you're not explaining it along the way.

 

But really, an hour is not bad to go from zero to a rigged character that you can animate.

 

PixelPlucker's character was intentionally a very low-spline model so there wasn't much talk here about fan bones or smart skin or CP Weighting since it didn't need them. But that's really a discipline separate from what a "rig" does anyway.

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Awesome! Just downloaded the tuts.

I should probably post the fly and textures for people to used with the tutorial :)

 

Of course I pick a really awkward character for my first tsm2 attempt :)

 

Thanks

 

I'm glad this came up because most people don't know that TSM2 has a solution for unusual bodies.

 

If you can post a version of the model with no bones I'll add it to the top post.

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