Jump to content
Hash, Inc. Forums

Exporting A:M models...


Recommended Posts

A:M exports quite well to both 3DS and Obj format.

 

Here you can see my alien model in XSI:

Alien_360_rotation.mov

This was exported as a 3DS model and imported into XSI. Nothing has been altered and the mesh is pretty good, though the bias isn't exactly as you you would see it in A:M.

 

Obj files are good too but I find that they sometimes have splines running in places that don't make sense and this means more cleanup work. Sometimes they are just too scrambled.

 

3DS is the most reliable I find. :)

Link to comment
Share on other sites

A:M exports quite well to both 3DS and Obj format.

 

Here you can see my alien model in XSI:

Alien_360_rotation.mov

This was exported as a 3DS model and imported into XSI. Nothing has been altered and the mesh is pretty good, though the bias isn't exactly as you you would see it in A:M. Obj files are good too but I find that they sometimes have splines running in places that don't make sense and this means more cleanup work. Sometimes they are just too scrambled. 3DS is the most reliable I find. :)

 

You can use the DirectX or the OBJ-format to export. 3ds should be able to import X-files.

 

*Fuchur*

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...