mtpeak2 Posted April 25, 2009 Share Posted April 25, 2009 Here's a few test of integrating BVH into the 2008 rig. The setup uses BVH files from TrueBones. Thom_BVH.mov Franky_BVH.mov Quote Link to comment Share on other sites More sharing options...
Paul Forwood Posted April 25, 2009 Share Posted April 25, 2009 Hey, those look good! Franky needs his ball though. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted April 25, 2009 Author Share Posted April 25, 2009 Yeah, I was wondering if I could get a "Newton Physics" soccer ball to interact correctly, an experiment for another day. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted April 26, 2009 Share Posted April 26, 2009 Looks great, Mark! The only issue I saw was Tom's feet..they didn't look like they were on the ground solidly, might have been the heel movement. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted April 26, 2009 Author Share Posted April 26, 2009 Thanks David. The feet are the biggest issue when using BVH, they always tend to slip and drop below the ground surface, at least for me they do. Quote Link to comment Share on other sites More sharing options...
steve392 Posted April 26, 2009 Share Posted April 26, 2009 Thats good ,its working well .Mark do you start with a T pose when you put the bvh rig on Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted April 26, 2009 Author Share Posted April 26, 2009 The 2008 rig is constrained to the BVH rig in an ON/OFF pose, so yes it's in a T pose. You "capture sequence" in an action or chor. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted April 26, 2009 Author Share Posted April 26, 2009 I was able to setup a pose slider to scale the BVH rig to the model, using expressions. I was finding a slight variation in scale of the BVH rig in various files from the same company. This is probably due to the position of the parent of the BVH bone hierarchy that the 2008 rig is constrained to (different height people in the motion capture suit?). So, the scale pose makes it easier to scale the BVH rig on the fly (changing it in the models user properties as you are playing the animation). Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted April 26, 2009 Share Posted April 26, 2009 Pretty impressive! Feet are ALWAYS a big issue in all BVH's , I find. Some animation purists shy away from the general use of Motion Capture, but I find as an animator you can always add to, enhance or give supplemental or pre-post actions to a BVH action. I hope your BVH addition to the 2008 rig opens more peoples eyes to the possibilities of BVH. I have frequently scoured the 'net looking for all and any BVH actions, and have built-up a collection. We 'hashers' should pool our resources of all and any BVH files and make them generally accessible (providing they were not purchased) for further experimentation. I am enthralled by the 2ndary motion generated by a BVH... not only dynamic constraints but hair. BIG FUN! Quote Link to comment Share on other sites More sharing options...
steve392 Posted April 26, 2009 Share Posted April 26, 2009 I purchaced a large set of bvh files from mr bones some time ago and played with them for a while but couldn't get the rig to stay and just add another file for some reason ,I had to rerig everytime ,plus my lack of nohow didn't help.That pose idea sounds good Mark especially if you can scale with a pose aswell,that would make things a lot easier Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted April 26, 2009 Author Share Posted April 26, 2009 Thanks guys. It's setup for a drag and drop add-on, works pretty well. It doesn't work in v13 though, constraints get broken and can't be fixed for some reason. It works fine in v14 and I haven't tested v15 yet. Just to be clear Matt, this setup works with the TrueBones bone hierarchy and naming. So if other creators use the same structure, it should work. Other poses could be created for other bone hierarchy and naming. Here's more examples. Robby_BVH.mov Shaggy_BVH.mov Quote Link to comment Share on other sites More sharing options...
steve392 Posted April 26, 2009 Share Posted April 26, 2009 hehe I knew that shagy was mad .you got that working very smooth,thats ideal if you can drag and drop Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted May 3, 2009 Author Share Posted May 3, 2009 I added another pose setup for another BVH setup. I found a site with around 2500 bvh files. The data came from CMU, someone converted the mocap data to BVH, which I found at another website. There are a few issues with the rotation data of the files (inconsistancies in the hands and feet), but that can easily be fixed with a few adjustments in the action that captures the sequence. boxing.mov Quote Link to comment Share on other sites More sharing options...
steve392 Posted May 3, 2009 Share Posted May 3, 2009 Hell thats working graet ,I like the Ally shufle .Will you tell us how your getting this Mark so I can follow it Quote Link to comment Share on other sites More sharing options...
Animus Posted May 3, 2009 Share Posted May 3, 2009 Very interesting, it works pretty good! Michel Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted May 3, 2009 Share Posted May 3, 2009 I found a site with around 2500 bvh files. The data came from CMU, someone converted the mocap data to Whu? Where??? Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted May 3, 2009 Author Share Posted May 3, 2009 Matt, here's a link to the BVH files. Steve, if you send me your model, I'll set you up with the TrueBones setup. I don't have anything ready to release, plus I need to setup instruction on how to use it. Here's another test of the TrueBones BVH setup. Here I keyframed the scale of the BVH rig (with the pose slider) to help keep the feet planted on the ground (animated the feet as well, still could do more). It worked pretty well if you ask me. keyscale.mov Quote Link to comment Share on other sites More sharing options...
steve392 Posted May 3, 2009 Share Posted May 3, 2009 Oh yes ,Thank's for that offer Mark ,model sent .That last one seems even smoother ,did you change anything or is it just a better bvh file Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted May 3, 2009 Author Share Posted May 3, 2009 Steve, check your e-mail. Quote Link to comment Share on other sites More sharing options...
steve392 Posted May 4, 2009 Share Posted May 4, 2009 No ,no mail Mark not yet Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted May 4, 2009 Author Share Posted May 4, 2009 That's odd, you should have gotten it by now. Quote Link to comment Share on other sites More sharing options...
steve392 Posted May 4, 2009 Share Posted May 4, 2009 Is the addy right Mark s-hara(at)ntlworld.com Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted May 4, 2009 Author Share Posted May 4, 2009 I sent it again, at the correct address. For some reason the e-mail you sent me has your address "s-hara(at)ntlwold.com". All I did was reply to your e-mail, strange. Quote Link to comment Share on other sites More sharing options...
steve392 Posted May 5, 2009 Share Posted May 5, 2009 haha it looks the same ,anyway got it and its working graet,easy enough for me to use with your instructions aswell.Thank's Mark its good to be able to use this properly at last Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted August 17, 2011 *A:M User* Share Posted August 17, 2011 Hey Mark I d/l some bvh files and is there a set of instructions to tie to the 2008 rig Steve Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted August 17, 2011 *A:M User* Share Posted August 17, 2011 When I try to load a bvh file am crashes. Has anyone try to pull in bvh with v16 Steve Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted August 17, 2011 Share Posted August 17, 2011 When I try to load a bvh file am crashes. Has anyone try to pull in bvh with v16 Steve Hey Steve---Tell us the procedure you use before the crash... perhaps we can spot a problem. Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted August 17, 2011 *A:M User* Share Posted August 17, 2011 That is it i really dont know if i am doing it right and most likely I am not. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted August 17, 2011 Author Share Posted August 17, 2011 I'll set you up with a BVH setup, then all you need to do is import the bvh motion sequence. I have setups for all the available rigs which integrate the BVH rig into your model. Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted August 18, 2011 *A:M User* Share Posted August 18, 2011 Thanks Mark! Quote Link to comment Share on other sites More sharing options...
mulls Posted August 27, 2011 Share Posted August 27, 2011 Mark do you have a setup for the Setup machine rig ?? I have been looking at your 2008 rig looks great thanks for all the hard work . Haven't had time to try to re rig with it I used the setup machine for quite a while , Thanks again for any info or help Steve Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted August 28, 2011 Author Share Posted August 28, 2011 I do, but I only tested it on one model. The only problem with these setups is, once you install them, you need to edit the pose and recompensate all the constraints. I need to find an better way to integrate them or convert the bvh sequences to A:M actions for the different rigs. Quote Link to comment Share on other sites More sharing options...
mulls Posted August 28, 2011 Share Posted August 28, 2011 I do, but I only tested it on one model. The only problem with these setups is, once you install them, you need to edit the pose and recompensate all the constraints. I need to find an better way to integrate them or convert the bvh sequences to A:M actions for the different rigs. Is it possible for me to try it ??can you email it or can I download it some where ?? thanks so much Quote Link to comment Share on other sites More sharing options...
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