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Hi All,

I have a few new models I have done and I am at the point of clothing them, so what is the best way? Should I model the clothes over my model or as part of the model? I saw some by JTalbotski and it appears they were applied as part of the model, if so will they move as the model moves? I have seen some info about SimCloth or something like that but haven't check it out much yet. thought I would try you pros first!

Wally

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It all depends on how much time you want to spend on the cloth effect.

 

In both cases you WILL have to model the clothing no matter what, so that effort and time is a given. Even if you create the clothing as "part of the model" you still need to... create the clothing.

 

The next decision is how much "real" cloth "effect" you want beyond that. You could add in some minor dynamic bones on dangling cloth to "fake" it. Like the hanging bottoms of big sleeves or skirts and dresses etc. Or you could apply sim cloth to portions of the clothing attached to the figure in the same way. Keep in mind sim cloth will add realism but will require extra effort and time, modifying and pre-rolling the cloth before the animation starts so it drapes properly, and doing the simulations takes extra time before you render. If there are problems with cloth interacting with other portions of the model you have to fix it and resimulate etc etc. It all depends on how much realism you want.

 

Trust me on this... if you have cloth with collision detection turned on and at any point it starts to collide with a whole bunch of complex meshes with cloth deflectors... the simulation times go through the roof! there are simple ways to avoid or fix this but then that will also add time to the project.

 

If you plan to go with sim cloth I would recommend not doing the whole "outfit". Just pick and choose areas that might benefit from it. Take my advice with a grain of salt. I am NOT an expert with sim cloth "clothing". I have only done curtains and flags at this point. But considering the hassle I had with a curtain interacting with other objects I am not excited about draping clothing over characters... but probably will at some point. ;)

 

-vern

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For good examples of clothing as part of the model take a look at some of the great characters that were created for Tinwoodman of OZ (threads archived near the bottom of the forum) and for Scarecrow of Oz (also on this forum)

 

 

Cloth simulations are an expert-level topic that might require more trial and persistence on your part than you wish right now.

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