steve392 Posted February 11, 2009 Share Posted February 11, 2009 That worked a treat ,all is good Mark,now thats Magic edit I didn't realise it mirrord the wiats aswell ,thats even better,and I can't believe how good the shoulders move without any smartskinn Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted February 11, 2009 Author Share Posted February 11, 2009 Yes, the plugin mirrors the weights too. That's why I reccomend weighting as much as possible before running the plugin. I updated the installer instructions with the new settings. Quote Link to comment Share on other sites More sharing options...
steve392 Posted April 10, 2009 Share Posted April 10, 2009 Mark I did a new charector but when I done the mirror plug in it didn't asign the cp's on the left side so I done it manually ,but Iv got probs with the left thigh and knee .Would it be the copying the rotation values not carried over to the left as the right works ok,if so can I just do that Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted April 11, 2009 Author Share Posted April 11, 2009 I really couldn't tell you the problem without looking at the model. I assume the model is CFA'ed? Did you use the correct setting in the MirrorBones plugin? Quote Link to comment Share on other sites More sharing options...
steve392 Posted April 11, 2009 Share Posted April 11, 2009 I did cfa it but had to do a little stiching as it didn't connect all ,the mirror bones dialog looked ok .Can I post it to you Mark Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted April 11, 2009 Author Share Posted April 11, 2009 Sure. I'd like to see a before and after mirrorbones, if you have them. Quote Link to comment Share on other sites More sharing options...
steve392 Posted April 11, 2009 Share Posted April 11, 2009 Mark I think the cfa is wrong ,becuase its seperate groups I don't think I got them all ,I think I will have to restart ,how do I get the bones out now now I have cfa'ed it properly still with the bones in before I mirrord it.I will be more thourough next time Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted April 11, 2009 Author Share Posted April 11, 2009 Yes, you're better off starting over. There were alot of bones out of position. The thigh is positioned too high, the tip of the calf is not at the ankle, but the foot is (you did something wrong there). The hands have alot of issues. When you scale the bones you must use the corner of the manipulator that scales in the XYZ axis. To delete the existing rig, select the bones folder and delete using the delete key on your keyboard. Select the relationship folder and delete using the delete key on your keyboard. Then in the models user properties, select each pose folder and delete using the delete key on your keyboard. After you have deleted these, you can reimport the 2008 rig installer and start over. You can send me the model before you run the install rig and mirrorbones plugin, to check bone position. Quote Link to comment Share on other sites More sharing options...
steve392 Posted April 11, 2009 Share Posted April 11, 2009 Thank's Mark yea I did notice the hand wasnt as it should be ,god knows how I got the thigh bone out ,will send it as soon as I have it ready cheers Quote Link to comment Share on other sites More sharing options...
steve392 Posted April 13, 2009 Share Posted April 13, 2009 I got it done ,and its working a treat ,maybe Ill do a bit of smartskinn but it hardly needs it Quote Link to comment Share on other sites More sharing options...
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