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Problems with TSM2 and v13


Daphne86

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Hello,

 

I've been playing around with TSM2 and I've rigged my character using TSM rig wizard but I found out that there isn't any "Constraints" Relationships in the Relationships folder like in an example rigged model file in C:Program Files/hashv13/hxt/TSM/folder. "TSM Constraints" IS present but not "Constraints".

 

post-12110-1214105955_thumb.jpg

 

Is this enough for me to properly animate the character?

 

Also I can't seem to bend the cgharacter's fingers or curl the fingers properly - like trying to hold pr grab something for my character. Is there some controls that I should know that I can't find?

 

Additionally I'm trying to find more documentation on using the TSM2 rig as there are many controls that I'm not sure of. Is there such a thing because I can't find anything about it in the TSM manual supplied with the Zip file.

 

I would appreciate any reply. Thanks.

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  • Hash Fellow

The "constraints" folder seems to be the character specific things they added in addition to TSM2 bones. things like fanbones at a joint. These are things that are different for each character depending on its mesh so they are not part of the regular TSM build.

 

It looks like they have gone all out and fan boned every single joint to show you examples of what one might do in each situation. youcan open up that "Constraints relationship" inthe PWS to see the list of bones it uses.

 

Most of those could be done away with by CP weighting although sometimes fanboning is easier.

 

 

Also I can't seem to bend the cgharacter's fingers or curl the fingers properly - like trying to hold pr grab something for my character. Is there some controls that I should know that I can't find?

 

 

Assuming nothing is otherwise wrong, the TSM fingers use one bone for the last two joints. rotate on the red ring for the first joint and the blue ring for the second joint.

 

I'm not a fan of that so I've written a replacement script for TSM fingers that add fanbones at every joint and restores a conventional three control bone finger.

 

http://www.hash.com/forums/index.php?s=&am...st&p=273221

 

Additionally I'm trying to find more documentation on using the TSM2 rig as there are many controls that I'm not sure of. Is there such a thing because I can't find anything about it in the TSM manual supplied with the Zip file.

 

I'm thinking of making a tut to show how to use TSM2 rig. They used to sell a video on that but they aren't selling videos anymore.

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Assuming nothing is otherwise wrong, the TSM fingers use one bone for the last two joints. rotate on the red ring for the first joint and the blue ring for the second joint.

 

I'm not a fan of that so I've written a replacement script for TSM fingers that add fanbones at every joint and restores a conventional three control bone finger.

 

http://www.hash.com/forums/index.php?s=&am...st&p=273221

 

 

Thank you!.

 

I still can't figure using the TSM2 advanced fingers. It just doesn't bend the tip fingers. I opened the ogre rigged model and it's the same. I've turned TSM constraints pose on and played with other poses but it seems like I haven't found the controls to bend the fingers. :angry:

 

I think I'll use your solution. Thank you very much! :)

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If you rigged with regular fingers (not "advanced") the one bone controls all 3 joints evenly.

 

advanced fingers have a bone for the first joint and a bone for 2nd/3rd.

 

Okay thanks. Can't bend the fingers too with advanced or otherwise. :huh: Even the model from the .hxt can't bend the finger. When I bend it the whole finger bends straight.

 

I tried your solution and it works! :)

 

By the way, a little bit off topic. I'm wondering why did Anzovin Studios discontinued TSM? TSM is a great tool and a great idea. It doesn't make any sense. :huh:

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  • Hash Fellow
If you rigged with regular fingers (not "advanced") the one bone controls all 3 joints evenly.

 

advanced fingers have a bone for the first joint and a bone for 2nd/3rd.

 

Okay thanks. Can't bend the fingers too with advanced or otherwise. :huh: Even the model from the .hxt can't bend the finger. When I bend it the whole finger bends straight.

 

I have the same character, the fingers work. Are you sure you're turniing the blue ring?

 

 

I tried your solution and it works! :)

 

By the way, a little bit off topic. I'm wondering why did Anzovin Studios discontinued TSM? TSM is a great tool and a great idea. It doesn't make any sense. :huh:

they dont' have anyone on staff now to update it and fix bugs.
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I have the same character, the fingers work. Are you sure you're turniing the blue ring?

 

No. I'm turning the red ring to rotate the finger as someone would to bend it to hold something. To turn the blue ring would rotate it sideways.

 

Here's a model of the ogre from the hxt directory. Same thing. It can't bend the end finger section when I turn all possible finger bones. Am I missing something here or is there another way to bend the fingers that I don't know of?

 

post-12110-1214267611_thumb.jpg

 

By the way your fix solved for the four fingers, not the thumb. I still can't turn the end finger of the thumb. For example the thumb would rotate only form the base and the rest of the thumb remains straight just like the ogre character here.

 

 

 

they dont' have anyone on staff now to update it and fix bugs.

 

Well that's too bad.... :(

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The second bone of the finger controls (closest to tip of finger), controls the second AND third bones of the finger. Using the red ring rotates the second bone on the X axis, using the blue ring rotates the third bone on the X axis.

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  • Hash Fellow

Here's my alternate script for the thumb. go back to the version of your character you saved before you ran Rigger and run Rigger on it with this script in the scripts folder.

 

advthumb.txt

 

 

 

However, I loaded up the ogre and those fingers work. You turn on the rotate manipulator on the last bone and you turn the blue ring to bend the last joint.

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