Jump to content
Hash, Inc. Forums

TSM2 for A:M now free!


robcat2075

Recommended Posts

wot so now i am going to have to buy next years a:m just to get this FREE feature!!!

 

That's right huh? never mind then.

 

Can't anyone just add it.

 

You can never be too careful.

 

What do you mean?

 

I was referring to Vern's "malicious entity".

Link to comment
Share on other sites

  • Replies 102
  • Created
  • Last Reply

Top Posters In This Topic

  • Hash Fellow

OK, i put the link back up.

 

But I'm warnin' ya, Vern... it's a link to something on the intertubes... this whole "net" thing is just a Pandora's box of malware and demons and stuff that god-knows-where it came from.

 

Everyone's happily downloading and getting aquainted with TSM2 rigger...Vern has 'donned his skivvies... and a hush-silence fills the forum, a nervous energy fills the air... the stage is set...

 

Any time...Rob!

 

I have a free lance project (which led to all this) I have to finish up and then all my TWO stuff to get back to and get out the door so it will be weeks before I can do a proper presentation.

 

In the meantime, TSM2 works just fine like it always did and nothing I'm doing is going invalidate the way TSM2 is used now.

Link to comment
Share on other sites

I have a free lance project (which led to all this) I have to finish up and then all my TWO stuff to get back to and get out the door so it will be weeks before I can do a proper presentation.

In the meantime, TSM2 works just fine like it always did and nothing I'm doing is going invalidate the way TSM2 is used now.

 

Weeks? Thats a LONG time for Vern to keep his pants on...oh well, work does come first!

Link to comment
Share on other sites

I am happy to say that Raf Anzovin has confirmed Robert's announcement. Not that I distrusted your words, Robert, but I didn't recognise the name on the quoted email and didn't want to see TSM2 being handed out freely until we had word from the man himself.

 

Re: TSM2 for FREE!

Hi Paul,

 

No, it's not a hoax. We can't support TSM2 for AM anymore, but there were people still asking for it, so we figured that as long as we weren't going to make any money from it anyway we might as well give it away for free.

 

--Raf

 

:D

Link to comment
Share on other sites

  • Hash Fellow
I am happy to say that Raf Anzovin has confirmed Robert's announcement.

 

I dunno... could be an imposter. I better take that link down again....

 

 

BTW, I did suggest that Anzovin just continue to keep TSM2 for sale as a download item with a caveat that they couldn't support it anymore, but they went the extra mile and made it free.

 

Thanks again to all the Anzovins!

Link to comment
Share on other sites

  • Hash Fellow
Hey Rob I cant seem to get the software to install. It says required fields missing when I put in the key code. Any advice?

 

Possibly it needs my name in the top field?

 

"Robert Holmen"

 

although for me, any text in that field will do.

Link to comment
Share on other sites

  • Hash Fellow

I can't even get a message like that.

 

If I leave a field incomplete the "Next" button stays greyed out and if I type in a wrong value it says the information is incorrect.

 

But I can't get a "missing field" message.

 

What OS are you on?

Link to comment
Share on other sites

  • Admin

Much respect goes out to Anzovin for not only keeping TSM2 in circulation but for going the extra mile and letting us have the power of TSM for free. Resources like TSM need to be kept in circulation.

 

I agree that a Paypal button would be a nice thing for Anzovin to add to their site but I wouldn't want that to detract from the generosity and good will they've shown with this gesture to the A:M Community. Perhaps there is a different way to say thanks?

 

I would suggest that rather than a donation anyone who finds TSM2 of use should purchase some or all of Anzovin's Training CDs. This is a win-win situation for everyone that sends a clear message of support to Anzovin and lets them know we are still very interested in their products both past and future. Anzovin would sell more Training CDs and you would be the recipient of information needed to increase your skill with A:M. If you already have the Training CDs perhaps you might consider purchasing them for a friend? This in turn would help the A:M Community continue to grow and prosper. Growth and prosperity isn't free but takes time and investment. I hope Anzovin will see a nice return on the investment they have made here by releasing TSM2 to the A:M Community. See Anzovin's announcment of discontinuing the A:M Training CDs to see why this suggest is no longer an option.

 

Thanks Anzovin for releasing TSM2!

 

Link to comment
Share on other sites

You should read the notice on the Anzovin website to see that they will not be able to support A:M related products any more. They are a small team and I imagine that their other products and projects already stretch them to the limit so it is not really fair to start bombing them with requests to continue supporting a product that doesn't earn them the cost of the maintenance.

 

Anzovin Studios

 

Just be grateful for Raf's generosity and his excellent rigging skills. :)

Link to comment
Share on other sites

  • Admin

Thanks Paul. I had missed that announcement.

I haven't had much time to keep up to date lately.

 

I understand the background behind their decision and the reality of their studio's mission.

 

I hope Anzovin will consider licensing or releasing the training material to someone else to keep it in circulation. The training material may be slightly dated but is certainly still of value.

 

Its hard to support what isn't there.

 

My thanks still goes out to Anzovin for their service and support to us through the years.

Who knows... if the stars align perhaps we will see them return with more useful offering in the future.

Link to comment
Share on other sites

I'm really interested in Anzovins other plugin being made available for AM. Maybe you could work your magic on that one Robert! :D But I think that is beyond your powers after looking at their website. :(

Link to comment
Share on other sites

  • Hash Fellow
I'm really interested in Anzovins other plugin being made available for AM. Maybe you could work your magic on that one Robert! :D But I think that is beyond your powers after looking at their website. :(

 

Suppose I told you I could pretty much do that with TSM2?

Link to comment
Share on other sites

I was thinking along those lines Robcat.

A leg doesn't have to be a leg... I could call a leg... a Whazooty. The whazooty could control the marmazook.

 

Is this what you have in mind? Just change where and what the rig from TSM controls right?

 

-vern

Link to comment
Share on other sites

From what I read(I could be wrong - but Im pretty sure): TSM2 will not work with newer versions of AM? I think it ends at like Version 11/12? Thats why its no longer continued because its not compatible with newer versions after these mentioned. But I have to say that Something better than TSM2 (for recent versions) is the "Barry ???" vids on rigging. They are the best alternative IMO.

Link to comment
Share on other sites

I'm really interested in Anzovins other plugin being made available for AM. Maybe you could work your magic on that one Robert! :D But I think that is beyond your powers after looking at their website. :(

 

Suppose I told you I could pretty much do that with TSM2?

 

What is the other plug-in...that is being referred to here? WeightMover?

Link to comment
Share on other sites

OK, i put the link back up.

 

But I'm warnin' ya, Vern... it's a link to something on the intertubes... this whole "net" thing is just a Pandora's box of malware and demons and stuff that god-knows-where it came from.

 

And porn! don't forget the porn!

Link to comment
Share on other sites

EDIT: Robcat: what do you have up your sleeve? ;)

 

Wouldn't it be cool if there were a plug-in that could create any rig? TSM2, Squetch, COGS, AM2001... whatever?

 

And face rigs too? And you could even mix parts from different rigs? Like the spine from TSM2 and the arms from Squetch?

 

And you'd never have to reset a compensate?

 

That would be cool, wouldn't it?

you´re kidding, right? if i would never have to reset any compensate in my life again... hmmmmm... sounds tooooo good to be true...

do you have any timescales in mind? i´d bite my own ass if i´d rig my next character a week before the plugin is going to be released...

 

THHHAAAANNNNXX!!!!! :)

Link to comment
Share on other sites

  • Hash Fellow
you´re kidding, right? if i would never have to reset any compensate in my life again... hmmmmm... sounds tooooo good to be true...
If you like the TSM2 rig, you can rig with TSM2 now, today. Download it, use it, love it.

 

If you need to use the Squetch rig, it will be possible to eliminate compensate resetting by using TSM2 to install it. Someone knowledgeable about Squetch will need to the detail work of converting Squetch to terms TSM2 works with. That's probably not me, so I dont' have an ETA on that, but I'm confident it can be done..

 

 

do you have any timescales in mind? i´d bite my own ass if i´d rig my next character a week before the plugin is going to be released...

 

again, you can use TSM2 now. It's quick way to install a great rig.

Link to comment
Share on other sites

  • Admin
If you like the TSM2 rig, you can rig with TSM2 now, today. Download it, use it, love it.

 

If you need to use the Squetch rig, it will be possible to eliminate compensate resetting by using TSM2 to install it. Someone knowledgeable about Squetch will need to the detail work of converting Squetch to terms TSM2 works with. That's probably not me, so I dont' have an ETA on that, but I'm confident it can be done..

 

I believe what Robert is referring to here is TSM2's scripting capability which appears to be quite robust and versatile.

Once the script is created for any particular rig it can be reused again and again, combined with other scripts... tailored to what you want to put in your rig.

 

There is a folder in the TSM2 directory named 'Scripts' if anyone wants to investigate the basic premise.

Link to comment
Share on other sites

  • Hash Fellow
I believe what Robert is referring to here is TSM2's scripting capability which appears to be quite robust and versatile.

 

Versatile, yes! :)

 

Robust, no. :angry:

 

It is very easy to crash A:M or get incomplete results when scripting for TSM2. There is, unfortunately, no error checking and no error messaging so successful script writing is for the very patient and very diligent. You have to get happy with the idea of pawing thru 800 lines of code to find a single character error.

 

Here's a small example of what can be done however...

 

If you don't like the way TSM "advanced fingers" control the last two joints of a finger with one bone, this script will make TSM2 write a dedicated control bone for each joint and yet still retain the ability to move the hidden metatarsal bones in the palm of the hand by translating the first joint. In addition it will write and properly constrain three fan bones at each knuckle (for those of you who spline your hands with 3 rings at each knuckle)

 

 

advfinger_fanbones.zip

 

retitle the script as "advfinger.txt" and copy it into the "TSM/scripts" folder. you may wish to save your original "advfinger.txt" to some other location for safe keeping. Do not rename it to something like "advfinger_original.txt" and leave it in the scripts folder.

 

Follow the normal workflow of using TSM Builder to place bones in your character (choosing "advanced fingers") and using TSM Flipper to flip right to left. Of course you've read the TSM manual to understand this process.

 

Attach your CPS. Sorry, that's still mostly a manual thing. but dont' worry about complex CP weighting here. The fan bones on the knuckles will replace most of that.

 

Then run TSM Rigger.

 

 

Do not attach CPs to anything called "control". You may want to hide them while you do your CP attaching.

 

the new fan bones have "fan" in their names like "advfinger1fanA"

 

the longest fan bone is for the ring farthest down the joint. the shortest one is for the ring farthest up. Guess what the middle length one is for?

 

hide them when you are done. leave just the "control" bones visible.

 

I fully anticipate that someone will do a step wrong and make this appear to not work. It does work.

 

 

 

This is just an example of a simple mod to TSM. Much more is possible and when my enthusiasm and time are sufficient I'll get to that.

Link to comment
Share on other sites

  • Admin

Thanks Robert,

You confirm my thoughts about scripting in TSM. :)

 

With only the most basic of tests ran so far I noted that the elements that seemed to be replaceable were the models and scripts. By this I mean to say the default rig parts themselves (and I assume entire models with or without the rigs) can be exchanged via the models in the Models folder in order to build more complex models and rigs. Then in TSM you can add or remove each component as needed.

 

Yikes... the possibilities.

I wish I had more time to experiment.

 

I don't want to stray too far from the subject of rigging though.

That is TSM2's primary strength.

Link to comment
Share on other sites

I did a little messing with it...I'll do some more tonight. It looks like it will work, but I haven't done a really good test yet. Thanks for the info, Robert!

 

 

--------------------

EDIT

--------------------

 

I should have said "might" work...there are some hurdles that I'm not sure about yet.

 

 

--------------------

EDIT

--------------------

 

I should have gone to bed, but my curiosity got the better of me...if it's possible to get the Squetch Rig in there, it will be a lot of hoops to jump through. Maybe I'm not looking at it from the right angle, I'll give it another go tonight.

Link to comment
Share on other sites

  • Hash Fellow
if it's possible to get the Squetch Rig in there, it will be a lot of hoops to jump through.

 

well, that would describe rigging in general anyway. ;)

 

 

bits of advice:

 

-read every TSM script from top to bottom to get a sense of what is available and what the variations are. The finger script above doesn't exploit everything that can be done.

 

-some things are available that never appear in TSM scripts. For example TSM2 never uses an Euler Constraint but it takes the same parameter format as a Translate to constraint and if you write an Euler constraint in that form TSM2 will create an Euler constraint.

 

-rather than change the TSM "components" to accomodate new features, use scripting to add needed bones on top of the existing "TSM Builder" bones. This will make it possible to bone a model once and experiment later with different rigs on different body parts

Link to comment
Share on other sites

if it's possible to get the Squetch Rig in there, it will be a lot of hoops to jump through.

 

well, that would describe rigging in general anyway. ;)

 

Absolutely. The biggest hurdles are the inability to make nulls (there are a ton of them in the Squetch Rig) and I haven't been able to make more than one sub folder for Poses so far (lots of sub folders in the Squetch Rig). I have some things I'm going to try tonight.

 

Thanks of the tips, Robert!

Link to comment
Share on other sites

The Mac version was included on the disc I bought a few months ago, but it's limited to MacOS 10.3 (Panther.)

 

The file size makes it a pretty big deal to upload, but I would think they'd make it available when they make the Windows version available.

Link to comment
Share on other sites

  • Hash Fellow
The file size makes it a pretty big deal to upload, but I would think they'd make it available when they make the Windows version available.

 

How big is it? The PC version is only about 7 Mb.

Link to comment
Share on other sites

Latest info I received yesterday

 

Yes, we will be designating both versions, PC and Mac, as freeware. Please check our site (www.anzovinstore.com). In a day or two, we should have both links up.

 

Yours,

 

Janet Podell

Link to comment
Share on other sites

just downloaded the mac-version, put the hxt-files and the tsm2 folder in my am15 hxt-folder, started a:m and got the message "unable to load plug in" for all 3 tsm-components... any ideas?

 

I d'loaded the Mac version also but have not tried it yet, but...

 

There is a "ReadMe" file which seems to address a special workaround Installation Instruction so it can work.

Also, from somewhere, in the various TSM threads here, I think someone said, it may not work with Leopard or even Tiger OS's.

The "ReadMe" file should be in the folder with the download, you could try that.

Here's a snipit from the "readme"...

 

{ Step 4: In the A:M folder, open the pre-existing "HXT" folder. You will see six files with an "HXT" extension. These are the plugins that are included with A:M. Currently, the Mac version of Animation:Master cannot load more than six plugins. Since TSM2 consists of three separate plugins, you need to make room for it. Choose three of these HXT files and move them into "HXT Backup."

 

Step 5: From the "HXT Backup" folder, move the three TSM2 HXTs ("TSM2A.hxt," TSM2B.hxt," and "TSM2C.hxt") and the "TSM2" folder into "HXT."

 

That's it! When you run A:M, the TSM2 plugins will be in the plugin menu. For information on using TSM2, you can find the manual in the "TSM2" folder, or click on the "?" button in the TSM2 interface. }

Link to comment
Share on other sites

just downloaded the mac-version, put the hxt-files and the tsm2 folder in my am15 hxt-folder, started a:m and got the message "unable to load plug in" for all 3 tsm-components... any ideas?

 

I d'loaded the Mac version also but have not tried it yet, but...

 

There is a "ReadMe" file which seems to address a special workaround Installation Instruction so it can work.

Also, from somewhere, in the various TSM threads here, I think someone said, it may not work with Leopard or even Tiger OS's.

The "ReadMe" file should be in the folder with the download, you could try that.

Here's a snipit from the "readme"...

 

{ Step 4: In the A:M folder, open the pre-existing "HXT" folder. You will see six files with an "HXT" extension. These are the plugins that are included with A:M. Currently, the Mac version of Animation:Master cannot load more than six plugins. Since TSM2 consists of three separate plugins, you need to make room for it. Choose three of these HXT files and move them into "HXT Backup."

 

Step 5: From the "HXT Backup" folder, move the three TSM2 HXTs ("TSM2A.hxt," TSM2B.hxt," and "TSM2C.hxt") and the "TSM2" folder into "HXT."

 

That's it! When you run A:M, the TSM2 plugins will be in the plugin menu. For information on using TSM2, you can find the manual in the "TSM2" folder, or click on the "?" button in the TSM2 interface. }

 

that´s exactly what i did... aside from that there are only 3 other hxts in the folder, but i guess that was only relevant for older versions since i can run more than 6 plug-ins... and i definately need more than 6 plug-ins, don´t wanna change the configuration of the hxt-folder every time i start a new project!

 

i´m using tiger, maybe that´s the problem... ??

Link to comment
Share on other sites

  • Hash Fellow
i´m using tiger, maybe that´s the problem... ??

 

Yup, as noted earlier in this thread Panther is the last Mac version TSM2 worked on.

 

Hopefully someday someone will acquire the code for TSM2 and update it for current MacOS

Link to comment
Share on other sites

i´m using tiger, maybe that´s the problem... ??

 

Yup, as noted earlier in this thread Panther is the last Mac version TSM2 worked on.

 

Hopefully someday someone will acquire the code for TSM2 and update it for current MacOS

 

too bad.. :( good for me that i have a pc version too... i´m really exited with what you guys will come up by modifying the tsm-scripts, i´m following that thread as good as i can, very interesting... thanks.

Link to comment
Share on other sites

  • 2 years later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements


×
×
  • Create New...