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Hash, Inc. - Animation:Master

Squetch rig eyes?


KenH

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Hi David. Now that the eyelids have three bones controlling different parts of them, is there more control over them? How do we access that? Thanks.

 

Set the "Animation_Controls/FACE Interface/FACE off/Joint Controls/Split Controls" Pose to "3" to control each section of the eyelids....the "4" setting exposes the "Eye_right_socket_base_geom" and "Eye_left_socket_base_geom" and allows you to move the entire eye socket. There are videos here and here that show how the eye setup works (there are also links to these on the Wiki).

 

Hope that helps, Ken.

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