Hash Fellow robcat2075 Posted April 9, 2008 Hash Fellow Share Posted April 9, 2008 The file code for bones and nulls is very similar except that bones are called SEGMENTs and nulls are called NULLOBJECTs. I've found that I can turn a null into a bone by changing those XML tags. However, nulls also have one other property: UserMoved=TRUE which is inserted if the NULL has been moved from its default creation point. This would seem to be already apparent from the position information of the null, so I'm wondering what does this extra bit of info get us? Why is it needed? Name=Bone1 BoneColor=255 0 0 255 Start=-12.519 6.36753 -0.16241 Rotate=0.164182 -0.687782 0.686078 0.171162 Length=13.1039 Name=Null1 BoneColor=96 96 192 255 UserMoved=TRUE Start=4.7249 10.3045 -3.90896 Rotate=0.394994 -0.0342744 0.0544722 0.916425 Length=20.2844 Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted April 9, 2008 Share Posted April 9, 2008 If I had to guess, nulls are created different from bones. You right click in the modeling window to add a null and the origin is (0,0,0). So if you move the null from the default position, it's going to have the "UserMoved=True" tag on it. Quote Link to comment Share on other sites More sharing options...
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