Dhar Posted March 10, 2008 Share Posted March 10, 2008 I am not going to continue rigging my character with the older versions of the Squetch Rig due to the tremendous improvements achieved in the latest version. So, for testing purposes, I'm using Sam in this month's 11 Second Club to put the rig in a real animation project. First blocking stage Unbelievable.mov Quote Link to comment Share on other sites More sharing options...
Dhar Posted March 11, 2008 Author Share Posted March 11, 2008 Update Unbelievable.mov Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted March 11, 2008 Share Posted March 11, 2008 It's starting to look pretty good Dhar, keep at it. I'm assuming you will be adding some finger movement on the right hand at some point. When the left hand goes down out of view, possibly the right hand comes up with some sort of hand gesture. Quote Link to comment Share on other sites More sharing options...
Dhar Posted March 12, 2008 Author Share Posted March 12, 2008 Thanks Mark. I will consider your suggestion for the right hand, but having the left one take some focus from the facial expressions, I'm afraid additional movements with the right hand will be overkill. I'm going for subtlety and facial expressions - we'll see how it goes. Here's some lip sync. Unbelievable.mov Quote Link to comment Share on other sites More sharing options...
Dhar Posted March 13, 2008 Author Share Posted March 13, 2008 Update Unbelievable.mov Quote Link to comment Share on other sites More sharing options...
nimblepix Posted March 13, 2008 Share Posted March 13, 2008 Looking good! Love the little mouth sneer at one point. Suggested tweaks: Get into position on the consonants before they are said instead of staying in your open neutral positions so long. Less jaw/teeth movement. More eye movement. Some darting. More work on the brows to show consternation. Some breathing. Quote Link to comment Share on other sites More sharing options...
Caroline Posted March 13, 2008 Share Posted March 13, 2008 What stage are you at, Dhar? It's looking great. A hard clip to get much out of. But you are so improving every time. I guess you haven't got to the eyebrows / eyes / blinks yet? My main observation is that I find the cheekbones distracting - they go up and down with the lip sync - is that intentional? Quote Link to comment Share on other sites More sharing options...
Dhar Posted March 14, 2008 Author Share Posted March 14, 2008 Thanks for the great feedback guys, I really appreciate it. I may have found a problem with the eye controls; when I turned the Eye target ON and tried to animate with it no animation is created. The eyes do follow the target, but do not animate. I had to use the Eye Aimer for it to animate and register. Its possible I'm missing a step? Unbelievable.mov Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted March 14, 2008 Share Posted March 14, 2008 Which eye targets did you turn on? Was it the master eye target? If the eyes follow the target, it should be animated. Can you post an action file of this problem? Quote Link to comment Share on other sites More sharing options...
Dhar Posted March 14, 2008 Author Share Posted March 14, 2008 Which eye targets did you turn on? Was it the master eye target? If the eyes follow the target, it should be animated. Can you post an action file of this problem? It's the 'eyes_aim_at_Master_Eye_Target' Quote Link to comment Share on other sites More sharing options...
nimblepix Posted March 14, 2008 Share Posted March 14, 2008 Love the hand drops! Ha! Now there's too much brow movement. suggested tweaks: Lead with the brows to show thinking before he speaks. Change brows before the individual sections of his little soliloquy but not during. He's drifting downward until about frame 67 for some reason. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted March 14, 2008 Share Posted March 14, 2008 Which eye targets did you turn on? Was it the master eye target? If the eyes follow the target, it should be animated. Can you post an action file of this problem? It's the 'eyes_aim_at_Master_Eye_Target' If you're using the "aim_at_master_eye_target_switch", you might need to set a key for it or it will act like any other bone/null and start moving from the first frame. You could also set the "interpolation method" for the "aim_at_master_eye_target_switch" to "hold" in the Timeline, since what is being controlled is an on/off switch. Hope that helps, Dhar. Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted March 14, 2008 Share Posted March 14, 2008 Looking good Dhar! Question...Are you using 'Zign Track' to aid in the facial animation? Quote Link to comment Share on other sites More sharing options...
Dhar Posted March 15, 2008 Author Share Posted March 15, 2008 If you're using the "aim_at_master_eye_target_switch", you might need to set a key for it or it will act like any other bone/null and start moving from the first frame. You could also set the "interpolation method" for the "aim_at_master_eye_target_switch" to "hold" in the Timeline, since what is being controlled is an on/off switch. Hope that helps, Dhar. David, that was not the issue. What was happening was that keyframes were being made but no movement. I'll try and repeat the action and see if it happens again. Quote Link to comment Share on other sites More sharing options...
Dhar Posted March 15, 2008 Author Share Posted March 15, 2008 Looking good Dhar! Question...Are you using 'Zign Track' to aid in the facial animation? Thanks John. No, I am not using any mocap application. I have nothing against it, I'm just old school like that Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 15, 2008 Hash Fellow Share Posted March 15, 2008 Is the "cheekbone" area moving up and down with his jaw something you are doing or is that automatic? It's too active I think. Quote Link to comment Share on other sites More sharing options...
Paul Forwood Posted March 15, 2008 Share Posted March 15, 2008 This is looking great, Dhar! Quote Link to comment Share on other sites More sharing options...
Dhar Posted March 15, 2008 Author Share Posted March 15, 2008 Is the "cheekbone" area moving up and down with his jaw something you are doing or is that automatic? It's too active I think. It's automatic. The CP weights look fine - I'm not sure why they move so much? Quote Link to comment Share on other sites More sharing options...
Dhar Posted March 15, 2008 Author Share Posted March 15, 2008 This is looking great, Dhar! Thanks Paul. When will we see more of your stuff? Quote Link to comment Share on other sites More sharing options...
itsjustme Posted March 15, 2008 Share Posted March 15, 2008 Is the "cheekbone" area moving up and down with his jaw something you are doing or is that automatic? It's too active I think. It's automatic. The CP weights look fine - I'm not sure why they move so much? It can be adjusted...I don't have it in front of me, so I'll have to post the Pose location later. Quote Link to comment Share on other sites More sharing options...
Dhar Posted March 15, 2008 Author Share Posted March 15, 2008 Just tried to duplucate the eye master target problem but couldn't. It works fine - it must be the gremlins. Here's an update Unbelievable.mov Quote Link to comment Share on other sites More sharing options...
itsjustme Posted March 15, 2008 Share Posted March 15, 2008 Just tried to duplucate the eye master target problem but couldn't. It works fine - it must be the gremlins. Here's an update To turn down the cheek movement, you can use the Poses in the "Animation_Controls/Face_underlying_controls/face_setup/cheek_setup" folder...the "cheeks_move_with_jaw" Pose looks like it needs to be turned down, I'll correct it the next time I post an updated Squetchy Sam. Try turning it down to something like "5", Dhar. Looks good so far! The shoulders could be relaxed a little and the first deep breath around frame 19 or so makes me think his whole body should sag...maybe some shakiness around the ragged breathing stuff. Around frame 310, I think both of the r's in "re-write" could use more "oo" movement. I know nothing, so take my animation recommendations with a whole lot of salt. I'm looking forward to the finished animation. Good luck in the competition! Quote Link to comment Share on other sites More sharing options...
Dhar Posted March 15, 2008 Author Share Posted March 15, 2008 That works David Thanks man. Unbelievable.mov Quote Link to comment Share on other sites More sharing options...
Xtaz Posted March 23, 2008 Share Posted March 23, 2008 Hi Dhar ... How is going your entry ??? Did you see mine??? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 23, 2008 Hash Fellow Share Posted March 23, 2008 I'd keep the music sheet out of frame until he gets to "torn up a huge section". Then lift it up to reveal a big hole torn out of the middle. 34- slap to forehead seems too soft. It's probably slowing in. The fingers are probably taking too long to finish their overlap also. I see some head squetch on the impact, but I dont' think that's the right motion to convey impact. 138-160 when the head drops in despair, some anticipation and/or overlap onthe way down would help give that weight. in general- too many jaw motions per word, I think. Quote Link to comment Share on other sites More sharing options...
Dhar Posted March 23, 2008 Author Share Posted March 23, 2008 Yeah Marcos, I saw your entry. I'm glad you're getting involved, I like your composition, can't wait to see the final pass. As far as my entry is concerned, what you see is pretty much it. I already submitted it in. Quote Link to comment Share on other sites More sharing options...
Dhar Posted March 23, 2008 Author Share Posted March 23, 2008 Great suggestions Robert, thanks. I'll go ahead and do that. Quote Link to comment Share on other sites More sharing options...
Dhar Posted March 23, 2008 Author Share Posted March 23, 2008 I have to much to learn. Here's an update. Unbelievable.mov Quote Link to comment Share on other sites More sharing options...
nimblepix Posted March 23, 2008 Share Posted March 23, 2008 Dhar, Lipsync is looking pretty good! In my opinion: I think you could get a lot more impact if this was not just a soliloquy, but an exclamation to the viewer/audience. So, talking and looking (sometimes) at the viewer, not just talking to himself. And, how about . . . . . . a little anticipation time/action before he makes his verbal delivery. This also gives him some thinking time. . . . having his shoulders down to indicate sadness. . . . shoulders up during "I can't rewrite what's perfect." Then, down again. . . . bringing his hand up sooner, before "It's unbelievable." . . . a little breathing motion with the chest and/or shoulders. . . . a head tilt to the side too, not just forward. . . . keeping his brows up during "It's unbelievable." . . . his head shaking "no" as he's saying "It's unbelievable." . . . keeping the brows down while he's saying "The director . . . of my music!" . . . lips close together a bit before ". . . rewrite what's perfect." . . . brow staying up during "I can't rewrite what's perfect." But that's just me. : ) Wow, you've got a whole week to finish this! Cool! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.