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How do you export Hash A:M models to Maya?


Mikal

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If I may be so bold...why do you want to? Spline hogs like Maya cannot to my knowledge handle the efficient 'low count' spline meshes of HASH models in an animation like AM can.

 

It was just a thought. I kind of am exploring both programs, I really like Hash though. It's much easier for me to handle, Maya is just, whoa way hard.

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  • Hash Fellow
is there a way to do it vice-versa?

 

An OBJ derived from a well-made "Sub-D" model can have promise for importing to A:M. Typically, a lot of thinning out of unnecessary splines is needed and some resplining to substitute 5-pointers where 5-edge intersections were happening.

 

I've done it once; it was a lot of work; but it was less work than merely using the imported OBJ as a reference and remodeling from scratch.

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