GraphicAnime Posted December 28, 2007 Share Posted December 28, 2007 Hello all, I was wondering what is the best way of modeling the eyelids when first creating head. I want to create enough CPs for animating the eyelids, but not too much that the model becomes complicated. Can anyone direct to some examples I could look at? Thanks Quote Link to comment Share on other sites More sharing options...
itsjustme Posted December 28, 2007 Share Posted December 28, 2007 Hello all, I was wondering what is the best way of modeling the eyelids when first creating head. I want to create enough CPs for animating the eyelids, but not too much that the model becomes complicated. Can anyone direct to some examples I could look at? Thanks You could check out Squetchy Sam in this post. Hope that helps. Quote Link to comment Share on other sites More sharing options...
phatso Posted December 28, 2007 Share Posted December 28, 2007 what level of realism are you trying to achieve? Quote Link to comment Share on other sites More sharing options...
GraphicAnime Posted December 28, 2007 Author Share Posted December 28, 2007 what level of realism are you trying to achieve? Realistic looking Quote Link to comment Share on other sites More sharing options...
3DArtZ Posted December 28, 2007 Share Posted December 28, 2007 you want just barely enough control points, in my opinion. You'll probably need 5 points on the spline that runs horizontal from one end of the eye to the other end of the eye.... notice I did not say "eyes". just talking about one here. You could probably do fewer but then you'd have to adjust bias and gamma to cover the roundness of the eyeball... Quote Link to comment Share on other sites More sharing options...
KenH Posted December 28, 2007 Share Posted December 28, 2007 Usually it's at least one cp at each corners. Then at least two cps per lid....perhaps three. Quote Link to comment Share on other sites More sharing options...
GraphicAnime Posted December 28, 2007 Author Share Posted December 28, 2007 Usually it's at least one cp at each corners. Then at least two cps per lid....perhaps three. Thanks for the advice... I was looking into procedures that go into creating eyelids that won't give me a hard time later on when I start animating... Here are the sample shots of what I have so far.... Quote Link to comment Share on other sites More sharing options...
KenH Posted December 28, 2007 Share Posted December 28, 2007 The number of splines radiating out is plenty. But you'll need another spline ring round the eye in the middle of the lids so that you can use it to pull the lid over the eyeball for blinking. Quote Link to comment Share on other sites More sharing options...
phatso Posted December 29, 2007 Share Posted December 29, 2007 I tend to model with eyelids almost closed - just open enough so I can easily select splines where they would meet - then modify them into the open position. This insures that when they are called upon to close, they can do it gracefully. Just an idea. If this is your first try, you've done a lot better job than I did. Quote Link to comment Share on other sites More sharing options...
GraphicAnime Posted December 29, 2007 Author Share Posted December 29, 2007 I tend to model with eyelids almost closed - just open enough so I can easily select splines where they would meet - then modify them into the open position. This insures that when they are called upon to close, they can do it gracefully. Just an idea. If this is your first try, you've done a lot better job than I did. This is one of many attempts. I done character modeling i both Animation Master and in 3DS MAX. I'm just getting back to Animation Master for this project. I haven't done much animation as of yet. I have animated the eyelids when they were originally opened. It still seems to look alright. I need some insight from others regarding a better way of modeling for animation. Thanks Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.