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rig with nulls


Fanjap

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hi

 

I'm rigging my characters legs and i put nulls as a target for the feet.

 

when i move the foot back and tilt it forward the foot twists.

(see picture)post-8425-1198308004_thumb.jpg

 

its fine after i roll it back straight but is there a way to keep the rool handle in the right direction.

 

thanks. B)

 

ps. i used this site tutorial http://demented3d.com/tutorial/toontutoria...gging/legs.html

except i used nulls instead of foot targets

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There are several ways you can attack the problem.

Rotational Limits is one. Using 'Aim At' contraint to point to another location is another.

 

I would imagine that the Bone you've assigned the Null to would be a more likely candidate for the constraint though.

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There are several ways you can attack the problem.

Rotational Limits is one. Using 'Aim At' contraint to point to another location is another.

 

I would imagine that the Bone you've assigned the Null to would be a more likely candidate for the constraint though.

 

 

Thanks

i guess the other message worked B)

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i guess the other message worked

 

Lots of people view posts to learn something new or even just see whats going on.

Viewing posts doesn't always lead to answers.

But... if we don't at least view the post... how else are we to know?

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