Tunames Posted December 10, 2007 Share Posted December 10, 2007 I've been all day working on finishing up the rig on my charactor, cp weighting mostly using an action window to check my progress. At one point I noticed the FACE interface geometry was showing. It doesn't turn off (scale down). What did I do wrong?.....David can you help? Quote Link to comment Share on other sites More sharing options...
itsjustme Posted December 10, 2007 Share Posted December 10, 2007 I've been all day working on finishing up the rig on my charactor, cp weighting mostly using an action window to check my progress. At one point I noticed the FACE interface geometry was showing. It doesn't turn off (scale down). What did I do wrong?.....David can you help? So, in an Action the FACE geometry doesn't hide itself when you have the "Animation_Controls/FACE Interface/FACE off/Joint Controls/Split Controls" Pose set to "0"? I'm guessing that you accidentally assigned the head to the interface geometry, Steve. Compare the assigned bones (to the FACE interface geometry) in the installation rig to your installation. You can just re-assign everything to the correct bones and it should be fine. If it's not that, I'll have you try a couple of other things. Quote Link to comment Share on other sites More sharing options...
Tunames Posted December 10, 2007 Author Share Posted December 10, 2007 Dang you're good! that was it! Now I have another problem. In assigning the lip cp's(to lip_geom & lip_roll) same as Sam's. It's moving the cp's, not in the model just in an action...see pic. The lower left and upper left are assigned, lower didn't move just uppers. Any ideas? Quote Link to comment Share on other sites More sharing options...
itsjustme Posted December 10, 2007 Share Posted December 10, 2007 Dang you're good! that was it! Now I have another problem. In assigning the lip cp's(to lip_geom & lip_roll) same as Sam's. It's moving the cp's, not in the model just in an action...see pic. The lower left and upper left are assigned, lower didn't move just uppers. Any ideas? When you reset the compensates on the "Animation_Controls/Face_underlying_controls/face_setup/upper_lip_to_Maxilla" Poses, resetting them normally won't "take". You have to open each Pose, set the slider to 100%, set the rotation on the 'X', 'Y' and 'Z' to "0" then open the Timeline and copy the compensate values to the 0% side of the Pose. You do that for all of those Poses. At least that's one possibility...if you're unable to track it down, I can take a look at it, Steve. Quote Link to comment Share on other sites More sharing options...
Tunames Posted December 11, 2007 Author Share Posted December 11, 2007 OK Thasnks David I'll try that be a day or two 'for I get around to it.... Quote Link to comment Share on other sites More sharing options...
Tunames Posted December 12, 2007 Author Share Posted December 12, 2007 Thasnks?....That did it! Thasnks again..... Quote Link to comment Share on other sites More sharing options...
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