lomvuho Posted November 30, 2007 Share Posted November 30, 2007 Whether it is possible in АМ to make thus. Sphere-pupil to place in DISTORTION BOX, after its deformation, it should rotate being inside DISTORTION BOX, keeping the set transformation. It is necessary for creation of a pose on/of of management by an eye by means of Constraint Aim Et. I shall be grateful for the given project or Tutorial. Thanks! Quote Link to comment Share on other sites More sharing options...
3DArtZ Posted November 30, 2007 Share Posted November 30, 2007 Yes, you can do this. deform the shape in a pose window. then when you animate your model, turn the pose on. the dbox would have to be at least associated to the eyeball bone and the pupil bone is a direct child. Mike Fitz www.3dartz.com Quote Link to comment Share on other sites More sharing options...
lomvuho Posted November 30, 2007 Author Share Posted November 30, 2007 the dbox would have to be at least associated to the eyeball bone and the pupil bone is a direct child. How to associated a bone with dbox? Quote Link to comment Share on other sites More sharing options...
3DArtZ Posted November 30, 2007 Share Posted November 30, 2007 the dbox would have to be at least associated to the eyeball bone and the pupil bone is a direct child. How to associated a bone with dbox? right click on model make new pose(either percentage or on/off). in pose window, right click add new dbox in dbox properties window, drop down tab you can assign to a bone. then all child bones of that bone distort with the dbox. its very cool. Mike Fitz www.3dartz.com Quote Link to comment Share on other sites More sharing options...
lomvuho Posted November 30, 2007 Author Share Posted November 30, 2007 Unfortunately at me anything is not present it turns out I Shall be very grateful if you will give the real project which I could consider in more details. Thanks Quote Link to comment Share on other sites More sharing options...
3DArtZ Posted November 30, 2007 Share Posted November 30, 2007 do you want to email me your model so I can try and set it up for you? it should be pretty easy to do this eye setup so I'm not sure what you're missing. Quote Link to comment Share on other sites More sharing options...
lomvuho Posted November 30, 2007 Author Share Posted November 30, 2007 Here on that place where I do not understand the project what to do furtherD_BOX_pupil.prj Quote Link to comment Share on other sites More sharing options...
3DArtZ Posted November 30, 2007 Share Posted November 30, 2007 Ok ok ok, the problem is that your eyeball/pupil is made up of 1 object. You need to have 2 objects. One large ball - eyeball colored white one small ball - pupil colored black Now the bones Eyeball bone, with Large eyeball mesh attached to this bone Pulip bone, child of Eyeball bone. the small ball mesh is attached to the pupil bone. then make the new pose with the dbox assigned to the eyeball bone. Do you want to try and set this up first? I want you to do it, so you learn, we will help you as you go. Quote Link to comment Share on other sites More sharing options...
lomvuho Posted November 30, 2007 Author Share Posted November 30, 2007 Thanks!Thanks!Thanks!Thanks!Thanks! Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted November 30, 2007 Share Posted November 30, 2007 WAY TO GO! Mike! I did'nt know about that either...your quite a helpfull dooode! Quote Link to comment Share on other sites More sharing options...
3DArtZ Posted December 1, 2007 Share Posted December 1, 2007 I try to do what I can:) There is another way to do this which is probably the more desirable way... that is the same setup bone wise as above, but scale the eyeball bone in a pose window, the pupil will scale accordingly and will always be onthe surface of the eye. then just turn the pose on or have it default to on. I think this was an old Anzovin trick..... Quote Link to comment Share on other sites More sharing options...
lomvuho Posted December 1, 2007 Author Share Posted December 1, 2007 But possible by means of distort not only to scale the bone, but also add the necessary form mesh straight in window of the action? That is to say similarly if this did by distortion mode. Quote Link to comment Share on other sites More sharing options...
3DArtZ Posted December 1, 2007 Share Posted December 1, 2007 But possible by means of distort not only to scale the bone, but also add the necessary form mesh straight in window of the action? That is to say similarly if this did by distortion mode. sorry, but I just did not understand this completely. I think you were asking if the mesh could be formed while using the bone method fo the scale of the eyeballs? If so, then the ans. is no. when using the bone method, you can only scale in the x the y or the z. Quote Link to comment Share on other sites More sharing options...
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