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RIGGING THE HANDS OF A CLOCK TO PIVOT


Jof

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Hi all :rolleyes:

 

 

Can anyone kindly instruct me on on - how I can rig and apply Constraints to the hands of a clock so they both pivot from the centre and hence tell the time?

 

 

It will be nice if they can both be rigged in away where one lags behind a few frames

 

Thanks

 

Jof

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Well, you would put the base of the bone at the base of the clock hands, and the tip of the bone at the tip of the clock hand.

Now getting it to lag behind, this could be done either in an action or with an expression.

An action would probably be the ez way to do this.

Does this clock have just a big and little hand or

does this clock have a second hand(which would make it the third hand!)

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Well, you would put the base of the bone at the base of the clock hands, and the tip of the bone at the tip of the clock hand.

Now getting it to lag behind, this could be done either in an action or with an expression.

An action would probably be the ez way to do this.

Does this clock have just a big and little hand or

does this clock have a second hand(which would make it the third hand!)

 

 

Thanks for your advice 3dartz!

 

The clock has two hands one big the other small. It could have a third but two's find.

 

Will this same principle apply to a TURNING WHEEL ON A CART?

 

Thanks again

 

 

Jof

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Will this same principle apply to a TURNING WHEEL ON A CART?

 

Yes, it will work for a wheel as well.

 

Try this example Project...just hit the "play" button in the Action to see it at work. I sped up the movement, but it could be done in real time by changing the Expressions.

 

Hope that helps.

v12_clock_example.zip

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