Jump to content
Hash, Inc. Forums

City Scape


Recommended Posts

  • Hash Fellow

since the rooms don't affect each other you could make a decal that puts that lighting pattern on the floor and walls of each room. might have to leave lights on the ground floor for the spill, but the rest of them could be ambience map decals

Link to comment
Share on other sites

Not only is it a single light per room, it's also 2 ray casts per light. I should probably lower that to one ray cast, as it would lower the render times tremendously.

 

But yeah, ambiance maps would definitely be more efficient, and you could even have random objects like desk shadows or figures to make it look realer, but i wanted to try something different.

 

here's the full version if anyone wanted to take a look. There's also AO in it as well :lol:

post-8217-1191470271_thumb.jpg

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...