breakthelocke Posted September 30, 2007 Share Posted September 30, 2007 Hey anyone that feels like helping here's a model I made of a monk, and i'm getting about ready to rig him up, the mesh still needs some work, though. a couple specific questions about rigging this guy: 1. I've been making skeletons from scratch- would it be a good idea to just put the 2001 skeleton on him and then change some things? 2. Is it possible to just add simcloth to the hem of his robe and the ends of the arms? 3. this guy has a tongue. so far it seems pretty impossible to rig that thing. 4. I noticed on the troll model that comes with A:M, he has a chain around his neck- and it automatically secondary animates itself. My concern is with my monk's ponytail, is there some way to make it animated itself? so I don't have to animate it anytime the monk moves his head.... maybe also with his earlobes that's all for now, thanks a ton, to anyone who can help Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted September 30, 2007 Share Posted September 30, 2007 A tongue is not too hard to rig.Just parent the bone(s) to the head bone, No? You can rig it with the octopus rig from the 'old bendylegs' tutorial....or worst case scenario-use NO bones and just use muscle mode action. COOL MONK! Quote Link to comment Share on other sites More sharing options...
c-wheeler Posted October 2, 2007 Share Posted October 2, 2007 I love the monk - it looks exactly how I pictured one of the "history monks" from Terry Pratchets diskworld. The 2001 Skeleton is good, but functionaly limeted for animation. I think thats why TWO switched to the squetch rig, a much more versatile setup. If your looking for realistic animation I would go ahead and install the squetch rig. There's a version with sleeves(I havn't used it yet) as well. Once youve installed the rig, add a dynamic constraint for the topknot and even some for the robe if youre not using cloth. Quote Link to comment Share on other sites More sharing options...
Fuchur Posted October 2, 2007 Share Posted October 2, 2007 I love the monk - it looks exactly how I pictured one of the "history monks" from Terry Pratchets diskworld. The 2001 Skeleton is good, but functionaly limeted for animation. I think thats why TWO switched to the squetch rig, a much more versatile setup. If your looking for realistic animation I would go ahead and install the squetch rig. There's a version with sleeves(I havn't used it yet) as well. Once youve installed the rig, add a dynamic constraint for the topknot and even some for the robe if youre not using cloth. Lu Tze! I recognize him! *Fuchur* Quote Link to comment Share on other sites More sharing options...
breakthelocke Posted October 3, 2007 Author Share Posted October 3, 2007 thanks alot for the info guys! I put a skeleton in him, but it's not working so good to animate. does anyone know where there's a tutorial on how to install the squetch rig? Quote Link to comment Share on other sites More sharing options...
c-wheeler Posted October 4, 2007 Share Posted October 4, 2007 Yep. Its in the squetch rig forum Here Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.