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Reflection study-mettaur


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UPDATE!!!

 

heres are some new images i did using a diffrent image

 

post-8313-1181787680_thumb.png

 

post-8313-1181787718_thumb.png

 

post-8313-1181787772_thumb.png

 

 

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i recently(yesterday) decided to try some reflective rendering. and man it turned out good!!!

All i did was use an hdri background, wrapped around a sphere via projection master.

 

 

post-8313-1181614689_thumb.jpg

 

then i made a mettaur(from megaman) as the study subject. added my favorite colors and the body colors , then added reflection(diffrent percentages). the next step were lights reflecting the surroundings, one above(blue) and four surrounding(green). the problem is i could not get 'shadow only' to work on the plain i had set on there. so it seems a bit out of place cause of that, so since i figured it would save render time i took it off.

 

post-8313-1181615191_thumb.png

 

 

Other settings:

oren nylar-on

Focal-blur

no radiosity or AO used

 

 

Great huh? heres the project file for anyone interested, its v12+ file

 

Mettaur.zip

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yeah, i'm working on that shadow problem. if anyone could do it that would be nice, i can't seem to get it to work....

 

btw the render time was lass than a mintue...

 

mattaur- a common(and weak) helper or enemy in megaman games

 

mettaur.gifmettaur2.gif

 

they also come in various colors!

 

but seriously this will definitely help my future renders, this also works as an enviromental map as well. i'll post some more of my renders later with other models. if anyone has some hdri images to post I'll gladly use them

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