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Hash, Inc. - Animation:Master

Blaster in Progress


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I like that there is some wear and tear on the surface.

 

The only thing that might make it better would be to consider the actual wear patterns of this kind of device. There should be damage and wear in specific locations like where it is held or the exposed edges from pulling it out of a holster or something. Where heat from the discharge would effect the front etc. That would add more realism.

 

The random scratches just seem like that... random. If you bought a brand new blaster and dropped it down some stone steps you might get scratches like that. I'd like to see some specific wear.

 

Just my opinion. Very detailed model needs a touch more.

 

Maybe a beefier handle for such a large weapon. It might be difficult to hold.

 

-vern

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I agree with vern about the wear patterns, but the one thing I noticed, is that the front sling holder is passing through some of the nurbing (cooling fins maybe?) that is something that you can fix during rigging, so I wouldn't stress about it.

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