C-grid Posted February 7, 2007 Share Posted February 7, 2007 One of the most easiest way for wheel path rotation I found is: 1. Make sure the bones of each wheel is the correct way(point 2 will tell you) 2. (Roll)Constrain all other(3) bones to 1 (wheel)bone. 3. Make an action, Z-rotate 0,-90,-180,90,0 (You could set the last number(0) to a slightly higher number like 4 or 5...) 4. Set stride-length ON, measure the radius, 2.r.pi = stride-length Niels Quote Link to comment Share on other sites More sharing options...
PianoMan Posted February 7, 2007 Share Posted February 7, 2007 Even easier than that is to change the bone's driver type to Euler and rotate it 360 degrees. Quote Link to comment Share on other sites More sharing options...
C-grid Posted February 8, 2007 Author Share Posted February 8, 2007 Here's an example project and movie. Niels Project1.prj untitled.mov Quote Link to comment Share on other sites More sharing options...
nimblepix Posted February 8, 2007 Share Posted February 8, 2007 Thanks Niels. Much appreciated. Quote Link to comment Share on other sites More sharing options...
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