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Hash, Inc. - Animation:Master

Easy wheel path rotation


C-grid

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One of the most easiest way for wheel path rotation I found is:

 

1. Make sure the bones of each wheel is the correct way(point 2 will tell you)

2. (Roll)Constrain all other(3) bones to 1 (wheel)bone.

3. Make an action, Z-rotate 0,-90,-180,90,0 (You could set the last number(0) to a slightly higher number like 4 or 5...)

4. Set stride-length ON, measure the radius, 2.r.pi = stride-length

 

Niels

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