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bigfishcatcher

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I am working on a Game and can export AM Models to 3ds and it works but

Is it possible to create an action and the in each frame of the action

be able to export each of the frames out to 3ds individually

 

Thanks

Gary Weaver

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I am working on a Game and can export AM Models to 3ds and it works but

Is it possible to create an action and the in each frame of the action

be able to export each of the frames out to 3ds individually

 

Yes. More than possible. Exporting sequential models is the defualt result of exporting to 3DS from the Choreography or Action Windows.

 

It's easy to test it out.

I recommend a simple model at first (as you are working toward game models that's a good thing).

Just create a simple action and go to >Plugins >Export >3DS.

I usually name my initial file thusly; "CoolModel000.3DS".

The added zeroes, like in a render, will ensure all the exported models remain in proper sequence.

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I am working on a Game and can export AM Models to 3ds and it works but

Is it possible to create an action and the in each frame of the action

be able to export each of the frames out to 3ds individually

 

Yes. More than possible. Exporting sequential models is the defualt result of exporting to 3DS from the Choreography or Action Windows.

 

It's easy to test it out.

I recommend a simple model at first (as you are working toward game models that's a good thing).

Just create a simple action with your model, >Right Click and select >Plugins >Export >3DS.

 

I usually name my initial file thusly; "CoolModel000.3DS".

The added zeroes, like in a render, will ensure all the exported models remain in proper sequence.

An added benefit to numbering would be that some models may be what you want to use while others you won't need.

Without the padded zeroes your files should still get numbered. They just won't be fully sequential.

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