raillard Posted December 12, 2006 Share Posted December 12, 2006 Hello folks. I'd like to share a model file that I made. The purpose of this model is to create an on-screen motion arc, so that you can refine the swing of your character's limbs. It's an animation aid, in other words. Here's how to use it: On frame 0 drag and drop the Z-arc model as an action object into your Action file. If you're working in Choreography, just drop it into the Cho. Apply a Translate To constraint to the little bone floating above the floor (name of bone = Zarc the lad). Dab the eyedropper onto the bone of the body part of your character whose movement you'd like to refine. As you advance through your animation, Zarc will follow the limb. The lad will leave a 2 second long "contrail" spline. Hope this is as useful to you as it is to me! Sincerely, Carl Raillard Oh, here is a mov file to show how it looks like. I constrained Zarc to my character's left hand, but I really wanted to follow the swing of the sword. Hence, after I applied the Translate To constraint, I just translated the lad to the tip of the sword (adding offsets to the constraint). This is useful methodology; just move the little guy to where ever you want the arc to originate. After you are done refining the movement, delete Zarc. Sincerely, Carl Raillard Z_arc.mdl zarc.mov Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted December 12, 2006 Share Posted December 12, 2006 That looks very useful - not only for helping to see the arcs - but also for creating cartoon type "action lines". I shall give it a go - thanks so much for that. Quote Link to comment Share on other sites More sharing options...
Dagooos Posted December 12, 2006 Share Posted December 12, 2006 Hello folks. I'd like to share a model file that I made. The purpose of this model is to create an on-screen motion arc, so that you can refine the swing of your character's limbs. It's an animation aid, in other words. Here's how to use it: On frame 0 drag and drop the Z-arc model as an action object into your Action file. If you're working in Choreography, just drop it into the Cho. Apply a Translate To constraint to the little bone floating above the floor (name of bone = Zarc the lad). Dab the eyedropper onto the bone of the body part of your character whose movement you'd like to refine. As you advance through your animation, Zarc will follow the limb. The lad will leave a 2 second long "contrail" spline. Hope this is as useful to you as it is to me! Sincerely, Carl Raillard Oh, here is a mov file to show how it looks like. I constrained Zarc to my character's left hand, but I really wanted to follow the swing of the sword. Hence, after I applied the Translate To constraint, I just translated the lad to the tip of the sword (adding offsets to the constraint). This is useful methodology; just move the little guy to where ever you want the arc to originate. After you are done refining the movement, delete Zarc. Sincerely, Carl Raillard Excellent, What an elegant solution! Quote Link to comment Share on other sites More sharing options...
strohbehn Posted December 12, 2006 Share Posted December 12, 2006 Wow, Carl, thanks so much for making this available for us!! Your offset example is excellent, too. I'm not sure that using the offset would have immediately come to mind. This is another awesome tool for the toolbox. Great work! Mark Quote Link to comment Share on other sites More sharing options...
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