Wizaerd Posted August 29, 2006 Share Posted August 29, 2006 I have a figure that has been fully rigged (well not fully, gotta set up joint constraints yet), and there's a part of the character I don't want to be visible all the time. I had thought about creating it as a seperate model, but I want the bone to be part of the main character's skeleton. The appendage in question is not attached to my characters geometry. Is there a way to still include this appendage in the skeleton without it being visible all the time? Quote Link to comment Share on other sites More sharing options...
trajcedrv Posted August 29, 2006 Share Posted August 29, 2006 You could move a bone that moves that character's part inside his/hers body and scale it down so it is not seen (quick'n'dirty approach) Quote Link to comment Share on other sites More sharing options...
Wizaerd Posted August 29, 2006 Author Share Posted August 29, 2006 You could move a bone that moves that character's part inside his/hers body and scale it down so it is not seen (quick'n'dirty approach) Sometime's it's the painfully obvious solution... Was over-thinking it... thanx... Quote Link to comment Share on other sites More sharing options...
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