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Hash, Inc. - Animation:Master

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Sonic922

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I'll take the ones I know....I've never needed the others:

 

Aim at: Constrains a bone end to point at the base of another bone/null. If the other bone moves, it will rotate to always be pointing at it.

 

Aim Roll at: Constrains the roll handle (z axis rotation) to the base of another bone.

 

Limits: Allow you to specify an angular/translation boundary for a bone.

 

Surface: Constrains a bone to the surface of a mesh....for example for a tear rolling down a face.

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