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Beavis


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  • *A:M User*

worked on hair over the weekend. I've got a pretty good grasp on what makes it look good and the dynamics. Here's my latest shots.

 

 

Heya

 

Yeah, this looks pretty good. From what I remember, butthead had a pretty large pompador (sic?).

 

You might want to adjust the skin tone a touch, it looks off for some reason.

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Okay, settings:

 

I set the thickness of the hair to 0.02' (I work in feet)

Set the surface properties add a specular highlight, Size set to 45, Intensity 15

Diffuse Shader Muhair

 

Add a second emitter with a darker shade with the settings about 10 below also using the Muhair shader. The thickness of the hair and the second emitter is really what gives your hair a good look. I'm sure another emitter or two would help give the hair more body and layers. I'll experiment a bit more and post details.

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Your butthead node is definitly better than my own. I'll have to tweak a bit.

 

Update: Skeleton with weighted cps, smartskin, and fanbones complete. Facial rig installed with basic phenomes completed. Testing for facial animations in progress. I'll post some screen shots soon.

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