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Ralston Digital s/fx

Pipeline for A:M and Beyond virtual game engine?

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I have recently been looking into a new game engine called Beyond Virtual. The engine hasn't even reached version 1 yet. What would you guys think if we convinced Hash to team up with Beyond Virtual to create a mutual pipeline? At the moment, Lightwave must be used to insert cameras, and object paths, so if AM and BV got together, AM would be an attractive, affordable alternative. Also, this would make it so that AM users would have a game engine that supports AM without numerous converters. What do you guys think?

 

 

Here is the Beyond Virtual Site: www.beyondvirtual.com

They have a forum up and running as well, if you guys want to see what this thing can do.

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Interesting engine, though I don't think Hash will get involved beyond what they do now with other developers, game engine or not. For instance, Garage Games is practically next door, and though they do talk, neither one wants to include the other's code in their own. But then they are both very small studios, and need to focus on what they each do best.

 

Hash offers their sdk pretty much to anyone, and if a developer puts in a lot of effort and shows his or her continued effort, then Hash is pretty good at providing some support, albiet limited since they total 10 people.

 

There is a nice pipeline now from Hash models right into game engines (Torque and GameStudio) using Obsidian Games exporters, and the developer is always working on making them better.

 

 

Greg

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