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Emilio Le Roux

Using A:M in Games

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I've been putting together some advanced tips and techniques in some kind of manual for myself.

I decided to share it.

 

I named the document 'Models for Games' because it also includes specific information about getting your models into a game engine. However, I think the modeling and texturing tips described there may prove useful in any situation.

modelsforgames.pdf

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I've been putting together some advanced tips and techniques in some kind of manual for myself.

I decided to share it.

 

I named the document 'Models for Games' because it also includes specific information about getting your models into a game engine. However, I think the modeling and texturing tips described there may prove useful in any situation. That's why I post this here and not in the Game Development forum.

 

Download and read (pdf file).

 

Please note that I could remove the file from the server anytime.

 

Very nice!

 

David

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Great information Emilio and nicely presented too.

 

Just say the word and its hosted on A:M Tutes.

It'd make a great companion piece to Dennis's Gaming tutorial too. :)

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Nice work Emilio, very informative. Thanks for sharing.

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cool emilio

(now I only need the amxtx)

 

thanks.

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Great information Emilio and nicely presented too.

 

Just say the word and its hosted on A:M Tutes.

It'd make a great companion piece to Dennis's Gaming tutorial too. :)

 

 

Hey! Thanks to all for the Thanks!!

 

Rod, let me finish a couple sections first. Then we put it on A:M Tutes. Thanks!

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Rod, let me finish a couple sections first. Then we put it on A:M Tutes. Thanks!

 

No Sir... thank YOU! :)

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Emilio, I think this deserves some special attention. Bob was already looking at your "5-point texture export" problem before he went to SIGGRAPH, but I'll make sure it stays on his list.

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Yes, thank you Emilo.....great work, ahd it sure looks like work....

 

Mike

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Nice work Emilio. Thanks for such an excellent contribution!

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Coool!

 

Here's a tip...

 

You can set a decal to BE A ROTOSCOPE. For that part on posing and decaling with photos.

 

I do this all the time. The decal is a rotoscope and acts just like one as you model or pose to match. When done you eliminate the extra step of matching the decal to the rotoscope.

 

[edit]

 

oops! The decal as rotoscope doesn't show in bones mode in an action... nevermind!

-vern

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Nice work Emilio. Thanks for such an excellent contribution!

 

 

You're welcome! I failed to get into the TWO game, but at least I hope I can help a little with this.

 

 

 

 

oops! The decal as rotoscope doesn't show in bones mode in an action... nevermind!

-vern

 

Yeah, that, and the fact it can't be transparent nor locked. I used to use decal-rotoscopes but I ended up misplacing them all the time accidentally, which can't be undone. But anyway, they are there... :)

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This is an excellent tutorial. Nice job Emilio. A layman such as myself was able to understand it, which speaks volumes about your tutoring abilities.

 

Has it been added to the A:M tutorials? Maybe it's a good idea to post the link here?

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Dhar,

 

Emilio has us in a holding pattern pending additional updates.

He said:

let me finish a couple sections first. Then we put it on A:M Tutes. Thanks!

 

So it's not linked in the Tutorials forum yet.

We can link to here in the short term though to help keep the spotlight on this little gem. :)

 

Rodney

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