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Hash, Inc. - Animation:Master

dose hair flip?


the_black_mage

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Flatness is determined by the bow option. Making that 100% (and variation 0%) should get rid of the flatness.

 

You aren't varying the thickness by time there. See the % values in the timeline....they represent the length of the hair. So, 0% is the base of the hair while 100% represents the tip. So, you are effectively drawing the side profile (think of a lathing a spline) in that window.

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