Overcast Posted April 17, 2006 Share Posted April 17, 2006 Hey, So I'm wanting to make it so that when one bone is moved, say, up or down in the Y axis, another bone moves the same(or a relative) distance in the X or Z axes. Move like doesnt work, and I've evn tried reorienting the bone coupled with the percentages in each respective axis (if that makes ANY sense). Either way, I think this would make it terribly easy to make a model lean one way to fix balance when it lifts it's foot- constrain the head bone to move in the x axis when a foot is lifted, which will in effect 'lean' the whole model to the one side. Any ideas? I feel like i've gotten it to do every other thing under the sun except this one... hope thats followable... L Quote Link to comment Share on other sites More sharing options...
Stuart Rogers Posted April 18, 2006 Share Posted April 18, 2006 The simplest way to do this is with 'expressions'. Hash even have a video tutorial on these (amongst others) here (Big file warning: 118MB, Camtasia Ensharpen codec required). The old standard Hash rig had an auto-balance feature built in (not using expressions). I don't know how many people use auto-balance, but I for one really can't get on with it. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted April 18, 2006 Hash Fellow Share Posted April 18, 2006 I think this would make it terribly easy to make a model lean one way to fix balance when it lifts it's foot- constrain the head bone to move in the x axis when a foot is lifted, which will in effect 'lean' the whole model to the one side. You can make a rig that shifts when a foot is lifted, but in almost all animation situations, the character needs to shift before the foot is lifted. I can't think of a situation in which the character could lift a foot before the weight was shifted to the other foot (without falling over). Try it. Which brings up the problem of ... how would you make a rig that knows to shift the character before you lift the foot? Maybe some sort of negative lag on a constraint? But I doubt it would be satisfactory in enough situaions. Quote Link to comment Share on other sites More sharing options...
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