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Hi all

 

I was decaling one day and my surface maps were stretching out funny on complex shapes. I remember when I worked with Polygons I had to creat UV maps that conformed to the shape of the object. Is there a way around that with A:M so I can place accurate textures on my A:M models? Is there a process for painting on a decal and keeping everything aligned?

 

Technodandy

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UV map and decalling--you are really talking about the same things with different jargon. There are tutorials on decalling on the ARM (link at the bottom of the main forum page). You should check them out and see if that doesn't clear-up your questions. <_>

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