Maszie Posted February 9, 2006 Share Posted February 9, 2006 Hi Splinerz, I have a problem with my Character ... I've animated the whole time with FK an now I need IK I placed a Null Target into the Chor ... then simply ad the IK - Constraint to the Bone and as Target the Null Target ... but now the Bone is snapping to this Null Target ... I tried to animate the enforcement ... but this is not working ... the bone is still snapping to this Target ... so, is there some way, to solve this problem and get a smooth transition? I can remember, that I saw a Tut on it long ago ... but can not find it at al THX Marcus Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 10, 2006 Hash Fellow Share Posted February 10, 2006 I placed a Null Target into the Chor ... then simply ad the IK - Constraint to the Bone IK constraint? Do you mean a Translate To constraint? I get a smooth transition if I animate the enforcement of a Translate To constraint Quote Link to comment Share on other sites More sharing options...
Maszie Posted February 10, 2006 Author Share Posted February 10, 2006 I placed a Null Target into the Chor ... then simply ad the IK - Constraint to the Bone IK constraint? Do you mean a Translate To constraint? I get a smooth transition if I animate the enforcement of a Translate To constraint No, IK is correct ... sorry for my bad english ... Look at the attached Pics to see what I mean ... Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 10, 2006 Hash Fellow Share Posted February 10, 2006 - First delete the constraint and null ,and pose your bones back to the starting position - go to frame 0 - Delete all keys - turn on Key Translations, Key Rotations and Key Branch only. All other key filters off - select the first bone in the branch -Shift Force-Keyframe>In all filtered channels -Add Null -Advance to frame X and apply Kinematic constraint to last bone in branch and target the null -your enforcement curve for the constraint should automatically be on Hold interp, don't set it to linear. It will be at 0 until the last frame, then 100 Quote Link to comment Share on other sites More sharing options...
Maszie Posted February 10, 2006 Author Share Posted February 10, 2006 THX for your reply ... but I had a look into the Manual and found, what I was looking for -> Chapter 6: The Doors Stuck, or what was the name ??? is exacliy what I wanted to do ... the Part, where Shagies Hand was attached to the Doorknob with an IK - Chain Constraint was the Interestig part ... RTFM before asking CU Maszie Quote Link to comment Share on other sites More sharing options...
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