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Dynamic Constraints problem, any ideas? update (resolved!)


TacoBallZ

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Here's the dilemma, I thought it would be fun to add a tail to my recent block rig character. It seemed to work very well in the chor and when rendered to file using realtime shading. However the dynamics goes CRAZY when rendered to file in final shaded mode. Here are the examples.

 

It is relataed to the Object Collision because there is no problems when it is turned off. I've tried several collision radius and bounce and friction settings, and most work reasonably well in shaded/preview mode when rendered or just playing back in the chor.

 

PS, forgot to mention it's v12.0 s

 

Collision Off

http://renderwild.com/3d/no_collision.mov

 

Collision On

http://renderwild.com/3d/final_render.mov

 

Realtime Shaded

http://renderwild.com/3d/tail_rig_shaded.mov

 

tail_constraints.jpg

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Just to get the obvious out of the way first, are you solving the spring system in your choreography before rendering? The real time solver can get wonky, be sure to right click in the chor window and choose solve sprng systems, this bakes the animation into keys.

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