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Hairy Kow


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Task for the week....work out fur....

I've never used the new hair grooming features and hair dynamics, so I pulled out my Kow model and started. This is after an hour or so. I've gromed the direction, Now I need to adjust the length and the density.

The render is a frame from a turntable animation with 25% motion blur(hence the slight fuzziness. The discovery of the day is that fur seems to render quite well even with low res zbuffer shadows and animation. This still is lit by 2 Kleig lights with 256res ZBuffer shadows.

[attachmentid=12937]

HairyKow.JPG

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It's a hair emitter...I don't know of any other fur material??

Fur needs to be rendered with zbuffered shadows to render at any decent speed (9 pass render at VGA Res with 2 kleigs[one a spinning Skycast light which adds slightly to render time] = 2min20sec).

[attachmentid=12941]

With ray trace shadows rendertime would be llooonnngggg :)

Bad composition because it's from a turntable animation with an offset centre.

YAK025.jpg

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