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TSM2 Troubleshooting Q&A


anzovin

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We'll be adding to this as time goes on, but here are answers to the most common problems.

 

Q: "Where's that dang manual, anyway?"

 

A: http://www.anzovin.com/TSM2manual/

 

Q: "How come the models gets all distorted when I move the rig?"

 

A; Yoou probably are trying to animate the model using the geometry bones, not the final control bones. Be sure to run TSM2 Rigger before animating.

 

Q: "What are all these extra bones for?"

 

A: The TSM2 rig has extra bones to provide advanced functions like stretchiness. These "extra" bones are hidden after you run TSM2 Rigger.

 

Q: "Why is this rig so hard to use?"

 

A: It isn't. Make sure you have run TSM2 Rigger before animating.

 

Q: "I'm trying to animate and nothing is happening!"

 

A: Turn on the TSM Constraints pose.

 

Q: "I'm putting the TSM2 rig into a model that had a rig and nothing works right!"

 

A: Make sure to delete all poses as well as everything left over from the previous rig. It's best to go back to pure geometry before working with TSM2.

 

Q: "I don't like your basic skeleton. Can I throw away bones in the spine, neck, arms, etc. before rigging?"

 

A: No. TSM2 needs all the bones we provide. You should have the functionality you need after the model is fully rigged.

 

Q: "I give up, this is too frustrating, I don't get it."

 

A: We do have a money-back guarantee if all else fails.

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