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Hash, Inc. - Animation:Master

Min Scale on a Bone


Ganthofer

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The Woz had a question

 

"Is there some way that I can have a minimum scale value on a bone that is set to "Aim At" a target bone (with "Scale to Reach" on)? I want the bone to stay at or above its 100% default at all times."

 

You can't set the If statement to modify itself (at least I can't) so it takes an extra bone that is constrained to AIM AT with Scale TO Reach and the Bone you want to have a Min Scale of 100% is constrained to Orient Like the extra (Dummy) bone and set the Scale for each axis as below

 

Transform.Scale.X =

If(..|..|..|..|Dummy.Transform.Scale.X<1,1,..|..|..|..|Dummy.Transform.Scale.X)

Transform.Scale.Y =

If(..|..|..|..|Dummy.Transform.Scale.Y<1,1,..|..|..|..|Dummy.Transform.Scale.Y)

Transform.Scale.Z =

If(..|..|..|..|Dummy.Transform.Scale.Z<1,1,..|..|..|..|Dummy.Transform.Scale.Z)

 

[attachmentid=10868]

[attachmentid=10867]

minScaletoReach.zip

post-1360-1131428317_thumb.jpg

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